(no title)
Morphling | 11 years ago
Only other thing I've seen was some sort of sculpting thing, but I'd imagine the novelty would wear out there pretty fast.
More I think about whole VR thing the less I think it will actually be a thing. I'm sure when Oculus Rift comes out for reals a lot of people are going to buy them, but I don't really see a lot of value for developers supporting them in most games, but someone comes up with killer app/game for it.
gumby|11 years ago
Check out castAR which you might consider an "inside out" VR experience that projects the virtual world into the real world. Thus you can walk around and look at 3D objects from all sides, see other players, your coffee, or whatever is in the real world, instead of the VR approach of sitting in one place looking around. So it's a way of working you can't do with a monitor.
(CastAR can run regular VR apps too with a small adaptor, but that feels less compelling than the mixed/augmented reality)
http://www.technicalillusions.com/
(note: We're hiring in Mountain View!)
v2vz|11 years ago
dgallagher|11 years ago
That's an early VR demo of TxK, being ported from PS Vita, which is a Tempest remake (fast paced twitch shooter). I haven't played it myself, but those who have say great things about it. An example of a non-simulator game. What's remarkable is Jeff (one of the dev's) doesn't have the ability to see stereoscopic vision.
Most of TxK is played facing towards a web without lots of head turning. Certain games like this will benefit simply by being in 3D, along with VR's total-immersion effect.
gfodor|11 years ago
0x5f3759df-i|11 years ago
rjurney|11 years ago
For instance, my favorite demo is in some kind of nuclear sub control room. You can walk around, up to panels, even kneel down and look up under a shelf.
sakunthala|11 years ago