I think it made the location in Metal Gear Solid seem much more real. Aside from maybe Deus Ex I don't know any games where this worked well without feeling like backtracking.
For me, I just felt that brought on a sense of monotony. The entire sequence could take a good couple of hours. Good game design drives you onwards because you're excited about what's coming next (the same rule applies with good novel writing). I would instead groan to myself and think "ugh, again?".
The story was the redeeming feature throughout this sequence however.
To get the top "grandmaster" rank, Tetris: The Grandmaster 3 requires you beat the game to the second hardest rank 4 out of 7 consecutive runs. To even get that second hardest rank once require years of practice. (Yes, I've been watching AGDQ this week to learn this. Supposedly only 5 people have ever accomplished it.)
qcoh|11 years ago
butterguns|11 years ago
The story was the redeeming feature throughout this sequence however.
petercooper|11 years ago
_random_|11 years ago