(no title)
joelgwebber | 11 years ago
In the meantime, I've gotten pretty good at printf() debugging (I worked on embedded systems in a past life, so it's a skill I've had to develop). I'm also considering adding some more structured log/trace/metrics stuff (perhaps exposed via a simple web UI) that would allow me to escape the "tyranny of the ever-scrolling console".
But in the end, I'll consider Go dead for game development (at least for me) if the debugger situation doesn't get fixed. I'm just betting that it will.
tshannon|11 years ago
Not as good as debugger, but invaluable when you need to see the specific value (position, etc) of an object right next to the object on screen.
I'd also usually have a key bound to spit out a frequently change buffer of debug information that I could call up at any time.