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‘Braid’ creator sacrifices his fortune to build his next game

367 points| jonas21 | 11 years ago |engadget.com | reply

163 comments

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[+] footpath|11 years ago|reply
Here's a nice thread about Jonathan Blow's view on investing: https://news.ycombinator.com/item?id=2198255

you are better off taking the mental energy you would have expended on "investing" and subsequently worrying about your money, and instead funneling it into your creative endeavors. You will make more money that way, especially when you take a long-term view.

...

If creative endeavors are profitable, you can use the resulting money to fuel more creative endeavors, thus making the world a better place. Keeping money in a bank account or publicly-traded stock does not particularly make the world a better place.

Once I got approximately into the f-you money level of income, it became crystal clear how fictitious money is in the first place. I wake up one morning, and bam, I am wealthy! Why? Because someone said so and typed a number into a computer. Okay... that's kind of weird.

Given that money is so fictitious and somewhat meaningless, it is a shame to give into primal hoarding impulses, just so one can see the number in one's bank account go up like a high score in a video game. It's much better to make like Elon Musk and use your money for what it is: a way to wield influence to make the world more like you would like it to be.

[+] vortizz|11 years ago|reply
Sure, money is fictitious and meaningless once you've moved into the f-you echelon. By definition. Perhaps for that segment piping it into creative endeavors is fulfilling and worthwhile.

For everyone else for whom money is a meal, rent, or essential good instead of an expletive, who cannot afford to take an ethereally long-term view, this advice is out of touch with reality if not plain dangerous.

[+] nsxwolf|11 years ago|reply
This is good advice for a very narrow segment of creative people and not everyone at large. It's terrible advice for people with children, for example.
[+] ChuckMcM|11 years ago|reply
In general I agree with that, although having enough money "hoarded" such that you can collect a monthly stipend to cover basic necessities (like food, shelter, and utilities) makes spending all your time on investing your creative energies a lot less stressful :-)
[+] jasonvolpe|11 years ago|reply
Though his point is not lost, the use of "primal" in "it is a shame to give into primal hoarding impulses" isn't fully accurate.

Would not primal hunter gatherers have spent it while they had it - resources being plentiful for those skilled to find and kill? Didn't hoarding only become necessary when humans transitioned to farming?

In fact it _is_ a primal urge to consume what you've earned, spending it on improving yourself/project.

[+] TheMagicHorsey|11 years ago|reply
This is good advice for smart and creative people who have good taste.

I have friends that plowed their savings into their dream projects, but they lacked good taste. Nobody bought their shit.

Now they are back working a 9 to 5.

[+] anon4|11 years ago|reply
You know why I want money? Why I always demand a lot of money as payment? Because money can replace everything - house, food, happiness, love - you can buy it all with money. Money is extremely important and yet, it is completely replaceable. I hate people who say "I cannot live with this or that". Your life is more important than any possession. All you need is money.

-- some guy I used to know

[+] sixQuarks|11 years ago|reply
f-you money to me is having $100 million or more. Did this guy get anywhere close to that figure?
[+] jared314|11 years ago|reply
Blow is also attempting to build a programming language [1], based on his experience in game development. While I don't agree with his direction, so far, watching the process is very interesting. The next Jai demo was announced for Feb 11th [2].

[1] Jai: https://sites.google.com/site/jailanguageprimer/

https://www.youtube.com/user/jblow888/videos

https://news.ycombinator.com/item?id=8541509

[2] https://twitter.com/Jonathan_Blow/status/563766250711425024

[+] cromwellian|11 years ago|reply
Actually, he's been doing this for a while. When he was at XCF at Berkeley in the early 90s, I had contributed to his FMPL (Frobozz Magic Programming Language) project, writing MUDs in it. (I wrote a Dikumud/D&D like system).

He's a wiz, and his C code was humorously commented that makes it a joy to read.

[+] melling|11 years ago|reply
One of the contributors is creating a video game from scratch in a series of videos.

http://handmadehero.org

He just did day 60 today. It's probably going to take at least a year. It's quite educational to start from scratch without any libraries.

[+] jonathantm|11 years ago|reply
I've been thinking of binge-watching this rather than Netflix shows :D

I'm not into game development or C... but it looks so well done I'm sure I'd learn tons... even just watching it casually.

[+] dysoco|11 years ago|reply
My only issue with the series is that he uses WinAPI instead of something more... sane, like SDL or OpenGL; which makes the code much more obscure and low level, and the code not portable at all.

I guess, however, that I could learn a thing or two about getting stuff done and structuring an engine/game. Wish I had the time to watch this.

[+] Sphax|11 years ago|reply
Cool project, thanks for the link !
[+] justintime2002|11 years ago|reply
"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game"

Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

[+] kelukelugames|11 years ago|reply
A lot of people love Cave Story and I am one of them. We can look at Braid's success without taking anything away from Cave Story.

1) it was on a console 2) it made the creator rich 3) it inspired a generation of puzzle platformers

All three of those things contributed to the growth of the indie community.

[+] frandroid|11 years ago|reply
The whole early PC gaming industry was indie games... Infocom, Sierra On-line, etc...
[+] devindotcom|11 years ago|reply
Yeah, that's a bit of an odd thing to say. It may rightfully be considered among the first indie games that got mainstream attention, but 'original indie game' is rather an overstatement.

Man, I need to replay Cave Story.

[+] archagon|11 years ago|reply
This is very true. However, I recall it being in the first crop of commercially successful indie games: World of Goo, Super Meat Boy, Castle Crashers, Braid.
[+] reledi|11 years ago|reply
That statement shouldn't be read as Braid being the first indie game (it wasn't by a long shot). But as Braid making indie games popular.

Before Braid, the average (console) gamer did not know what an indie game was. Or if they did, generally considered indie games to be terrible.

[+] matwood|11 years ago|reply
Probably should specify indie on consoles. Braid was huge on the xbox360.
[+] hullo|11 years ago|reply
Well, it is also not hard to think of other successful independent games that predate 2004. Or 1994. Or 1984. It seems to come down to what you mean by it? Without access to the author's mental definition of the term we can't really quibble successfully.
[+] ForHackernews|11 years ago|reply
I mean, if you go back far enough, there wasn't such a thing as a games industry, so everything was an "indie" game.

I say Spacewar! is the original indie game.

[+] on_and_off|11 years ago|reply
It is just an easy narrative trope to throw if you are a lazy journalist having to write an article. Braid was a very successful indie game. Even if you don't consider the early games such as Doom as indies, there has been cult games like Uplink way before Braid. It just arrived at the right time in order to be published on consoles as well (and with the right portable gameplay).
[+] doktrin|11 years ago|reply
It's a bit of a silly statement because it completely ignores the fact that in the recent past video games were almost universally "indie" efforts.
[+] mkramlich|11 years ago|reply
I played indie games in 1981. Making indie games by 1982. Selling my own indie games by late 90's.

so yes this another case of the "kids are so cute, thinking Katy Perry invented rock-and-roll" pattern.

[+] bronz|11 years ago|reply
I am really excited for The Witness. If you ever watch one of Mr Blows interviews on Youtube you will see why. His philosophy about video games is interesting and refreshing. Particularly, his thoughts on establishing a dialogue between the player and developer through small events and patterns in the game is very insightful and inspiring. I'm sure that The Witness will be a very thoughtfully crafted game and I am definitely going to buy it. Mr Blow, if you are reading these comments, I wish you the best of luck with this game.
[+] espadrine|11 years ago|reply
Jonathan Blow is also passionately into the creation of a new programming language to compete with C++, with an emphasis on performance and ease of use.

https://www.youtube.com/user/jblow888/videos

[+] breckinloggins|11 years ago|reply
I really like his attitude on the turing-complete compile time metaprogramming feature:

'Yes you can shoot yourself in the foot, hang the compiler, and launch missiles at the same time. You're a good programmer or you wouldn't be using this language. So don't do that. If you do, don't do it again.'

That's not always a good attitude to have in software development, but a modern language that backs away from the "wrap us all in bubble wrap" philosophy is refreshing.

[+] GuiA|11 years ago|reply
Just to be clear, this is a side project he's pursuing to explore ideas he's been having in language design. As of today, the intent is not to have a final product anytime.
[+] irishloop|11 years ago|reply
Haven't many tried, and failed, to compete with C++ when it comes to gaming?
[+] kelukelugames|11 years ago|reply
I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks.

https://www.youtube.com/watch?v=AxFzf6yIfcc <-compares games to televison

https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM

[+] gavanwoolery|11 years ago|reply
I've followed him for a while and I think it might be a little more complicated although this is definitely how it might come across to the average person. He is blunt, and seemingly socially detached at times, almost in a Carmack-ish way. I don't see this as a bad thing really, just a different type of personality. Most of the best programmers I have known have this kind of personality.

Also, as mentioned his new language is definitely worth checking out. Yes, a language is only as good as its adoption/tools/history, but I definitely think C++ needs a challenger and not many people are in the position where they can risk taking on such a thing. Since money is becoming an issue, I hope he tries to fund this language somehow.

[+] varelse|11 years ago|reply
Ambitious, creative, but also kind of a jerk IMO who occasionally makes authoritarian but sloppy observations about low-level tech. You're not the only one he rubs the wrong way.

Not that this is any way an obstacle as long as he succeeds here. But if he really went all in for this game, well, I wouldn't do it that way (unless my name was Derek Smart that is). I'd pocket $1M of my ill-gotten and play the lottery with the rest, knowing there was a backup plan. I hope he has a backup plan. I can't say I like the guy, but I do like what he's doing.

[+] david_shaw|11 years ago|reply
Interesting story, but I'd hardly call this "sacrificing his fortune." The title led me to believe that perhaps there was some sort of looming intellectual property or non-compete battle -- instead, he just spent his money in development efforts for his next game.

That said, the game looks great -- and I'm sure he'll be very successful with this one, too.

[+] Breefield|11 years ago|reply
Very stoked on The Witness but also Firewatch: www.firewatchgame.com

These are the kind of games I can get down with, a good slow ambiance based puzzle game—had enough of RTS and FPS for the time being.

[+] stegosaurus|11 years ago|reply
I think that the traditional investment mindset is suboptimal for most people. Especially the young.

For example, the advice to start early on a pension is commonplace. But the young often have low disposable income, and this cuts in to other possible uses of money that have far more return on low amounts of capital.

For example, taking a few months out to study in a different field. Building up a relocation fund so that you can move to a higher paying area. Working towards a property deposit. Buying cars outright instead of borrowing money to finance them.

Most of those have a far better return than a few percent per annum. It's just not clearly quantifiable. And that's not even going in to the riskier things like starting a business.

[+] simplicio|11 years ago|reply
I always sort of wonder about stories like this, where fairly established game-devs have to rely on Kickstarter, or on their own funds to develop games.

Seems like someone like Blow should be able to attract some investors.

[+] alexvr|11 years ago|reply
There's something really pleasant about graphics like those in The Witness and No Man's Sky.
[+] frozenport|11 years ago|reply
677/40 = 17 puzzles per hour?