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scarlson | 11 years ago

Both. It was originally a bug, has since turned into a feature.

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sirclueless|11 years ago

Talking of other CS "bugs" that have turned into features, anyone who's never seen "surfing" should check that out.

Basically, you take the same air-strafing principles from this article, add a little bunny-hopping, and another "feature" of counterstrike where if you land on a steep enough slope you won't take falling damage or apply friction. Give this to some insane map makers and the end result is an incredibly skill-intensive obstacle course of sorts at tremendously high speeds.

Here's a good example of what I'm talking about: https://www.youtube.com/watch?v=o0Xv00yJhjs

There's a really dedicated community behind this stuff, you can find 64-man servers full of people playing this type of map in CS:GO and CS:Source.

nawitus|11 years ago

Here's an interesting bug/technique in HL2 called 'Accelerated Back Hopping' https://www.youtube.com/watch?v=NV-AWxqYAgc&t=41m43s

It's used in speedruns, but I believe is fixed these days. Apprently if you're bunnyhopping backwards, the game tries to limit the speed, but since you're going backwards the player ends up accelerating essentially indefinitely.

bitwize|11 years ago

See also: skiing in Tribes, or the entire notion of combos in VS fighting games.