Unreal is really winning a lot of points in my book. First with the engine pricing and now this. If I ever step up my mobile game making to 3D I'd definitely use them over Unity.
Nevermind that their offering is superior in terms of long-term product maintenance and potential platform offerings since you get complete source access.
Unity's advantage remains in the asset area with its pipeline and arguably easier to approach editor, but source code access is a huge win for any developer that has the skills needed to maintain a product long-term.
Anyone have experience working with UE4 on older iOS devices, such as the iPad 3? Specifically, can you make a game that still runs at 60fps on that device? I'm thinking mostly 2D, but with polygon-based meshes instead of sprites for my graphics.
I'm very excited about this. I have been keeping my project under wraps and hope that I can get the prototype ironed out a bit more before I try for this. Just a few thousand dollars to pay for licensing fees of software and maybe a dev machine or two and some marketing.
[+] [-] fnayr|11 years ago|reply
[+] [-] binarycrusader|11 years ago|reply
Unity's advantage remains in the asset area with its pipeline and arguably easier to approach editor, but source code access is a huge win for any developer that has the skills needed to maintain a product long-term.
[+] [-] archagon|11 years ago|reply
[+] [-] arca_vorago|11 years ago|reply
[+] [-] VikingCoder|11 years ago|reply
[+] [-] _random_|11 years ago|reply