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Paperize – Beautiful Card Game Prototypes

131 points| Rabidgremlin | 11 years ago |oilandrope.com | reply

52 comments

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[+] JoeAltmaier|11 years ago|reply
I use GIMP scripts for this. Instead of spreadsheet, just a call with arguments separated by commas like this:

  (UrNammu-new-craftsman 1 "2Baubles.png" "Fleece the Tourist" "Got his pants! Gain 2 Baubles"  "Google Images")
We print using thegamecrafter.com, which is a little struggle because our decks have 100+ cards, and they require EACH CARD to be 'proofed' by hand on their laggy webpage. Proofing 1 card is enough for our software-generated cards, they all align exactly the same vs the template.
[+] lorennorman|11 years ago|reply
This is impressive, I keep meaning to learn to script Gimp and Inkscape, sometimes I think web apps are the only way I can think anymore...

Great point about thegamecrafter, we had the same problem. We want to try their API though, as Paperize could dump entire prototypes in there at once. Makes it a lot easier on your playtesters, too!

[+] troels|11 years ago|reply
I tend to use HTML to create my prototypes in. I find that it's a pretty good medium for the purpose and there are plenty of developer tools around that makes it easy to work with. Plus it's easy to script.
[+] Red_Tarsius|11 years ago|reply
Very interesting! However, I think the landing page should be clearer. No customer watches a 9:00 minutes video of a product, no matter how good it is. I'd switch to a 30 seconds promo (who are we? Why do you need us?) and keep the longer one for users who already know the product – they are hooked – and look for the nitty-gritty details.
[+] codewithcheese|11 years ago|reply
I don't totally disagree but I watched about 6 mins, until I got the general idea, and I have never considered making a card game before.
[+] lorennorman|11 years ago|reply
I agree! Totally didn't expect this to get big today, but very glad it did! Once we're done gathering requirements from the hardcore game designers we're targeting, we'll revert that page to something a little sexier.
[+] kenbellows|11 years ago|reply
I really love this concept and it looks really well executed. One thing I think would be really slick would be to live update the template as you pair columns with locations on the card, using the first row from the CSV for content in the preview
[+] lorennorman|11 years ago|reply
Thank you!

That feature is definitely on the short list, we have lots to do in terms of surfacing the data in the designs in a more "live" fashion.

[+] jgoewert|11 years ago|reply
I already submitted the survey, then on my drive home thought "Did it have a tuckbox creator/generator? I don't think I saw that in the video."
[+] lorennorman|11 years ago|reply
It does not... yet! I'll add it to the feature requests we're weighing.

Anything else you wish we had templates for?

[+] bduerst|11 years ago|reply
I would love to try it - when does Beta open?

Edit: Nevermind. I was able to use it :)

FYI, you get a csrf error when logging in with a google account.

[+] lorennorman|11 years ago|reply
We hope to start inviting early adopters in in March to do final tweaking and load testing. We'll probably go to beta invites as soon as we think it's stable and useful. From there, it goes where the users take us!

Right now the only way to be considered for early access is to fill out our feedback form: https://docs.google.com/forms/d/1pGhxa1NvBmqVvV4tPt0YTiUcDRx...

[+] lorennorman|11 years ago|reply
Logging in? How did you do that?
[+] woebtz|11 years ago|reply
Beautiful tool!

Something seems unfinished with the column-to-position associations. Maybe they need some more style to communicate the purpose a bit clearer? (e.g. representing the columns-to-positions in a table style, or more vertical padding separation, or referencing positions by letter (A, B, C, etc.) instead of by #).

[+] lorennorman|11 years ago|reply
We would agree. The UI itself is still evolving rapidly, the core functionality just finally came together and got useful. Ideally, we get feedback during this process that helps us nail down the most important workflows and give it a serious UX paint job.
[+] strict9|11 years ago|reply
Very disappointing to hit a landing pages with video that only collects email addresses.
[+] lorennorman|11 years ago|reply
Sorry to disappoint! We didn't post this to HN, but I can see how the title here is misleading.
[+] matthuggins|11 years ago|reply
Not relevant to the tool, but he kept saying in the video that the game has 16 cards even though he proceeded to create 17 cards (5 + 1 + 1 + 2 + 2 + 2 + 2 + 2).
[+] rjurney|11 years ago|reply
Way to go Loren, the people have spoken and they like it!
[+] lorennorman|11 years ago|reply
Does nothing for my imposter syndrome, unfortunately!
[+] jldugger|11 years ago|reply
So at this point, you're basically ready to pirate M:tG and Netrunner ;)
[+] lorennorman|11 years ago|reply
Yeah, that's pretty easy now, I suppose. Totally not the goal, nor a behavior we'd encourage!
[+] rikkus|11 years ago|reply
Nice clean app design. What are you using to render PDFs?
[+] lorennorman|11 years ago|reply
Right now it is Prawn[0]. It slowly evolved from a script a year ago, where it was fine. We are considering switching to an HTML->PDF workflow, though, since I have to render all of this stuff in the web for quicker previews anyway!

Thanks for the clean design mention, we owe it mostly to Zurb Foundation[1]. Using those modal popovers to control the user's attention has really helped me narrow the UI variables.

0: http://prawnpdf.org 1: http://foundation.zurb.com