I wonder how a JavaScript port done manually like this would compare to an emscripten port in terms of performance? It was a little choppy on my old laptop that can run Quake 3 decently.
Woah, what does that mean now? I played through the first level, do I have to worry about an arbitrary code execution exploit having compromised my computer now?
My original Droid ran Quake 3 with no problems at native res at a super solid frame rate. Browser performance has come far, but it's still no match for native from what I've seen.
just tested on an HTC Desire 601. Ran faster in Fennec (firefox) than on an Athlon X2 with a Radeon HD 4200 running linux (open drivers) and Firefox. Wasn't expecting that at all.
Quaddicted is a great site ran by a great Quake archivist/enthusiast (Spirit). He's helped keep back ups of Quake mods and maps and even written a java application to download and install them easily onto your Quake installation from his site. Just don't appreciate the domain name, appreciate the guy too!
It didn't work at first for me when I tried it in the very start of the game, but once I went through a portal to enter the 'select your episode' rooms, it started to work.
Yeah I remember this being one of the first games truly to put the sounds deep into my brain, over grinding multiplayer over countless hours.. just learning from the sounds where the enemies were, who took the red armor and where, when the quad appeared ..
Those jump sounds going over the moving platforms in DM2, somebody rocket jumping in DM4 to the top, DM6 rocket camping and somebody coming behind the corner with the grenade launcher ..
Excellent sound design, Trent Reznor and the ID team did a really good job in spatial location via sound. I dont even know many modern games that have reached the same level, modern multiplayer games don't somehow use sound as well as quake always did to tell you what is happening in the environment.
Although not realistic in any way, but it made sense for the game.
Awesome! But I was really hoping it was going to be multiplayer. It would be much cooler if you could just hop straight in to shooting at some other people...
[+] [-] ninjaroar|10 years ago|reply
https://code.google.com/p/quake2-gwt-port/
[+] [-] slacka|10 years ago|reply
https://github.com/SiPlus/WebQuake
I wonder how a JavaScript port done manually like this would compare to an emscripten port in terms of performance? It was a little choppy on my old laptop that can run Quake 3 decently.
[+] [-] anc84|10 years ago|reply
[+] [-] klaussilveira|10 years ago|reply
I need some help getting MP to work with WebRTC. If you're interested: https://github.com/klaussilveira/ioquake3.js
[+] [-] slacka|10 years ago|reply
The source code is at: https://github.com/inolen/quakejs
It has working networking through WebSockets. Might want to check that out.
[+] [-] chucky_z|10 years ago|reply
Still cool.
https://github.com/SiPlus/WebQuake
There is a node.js multiplayer server included in the repo that works half-decent. :)
[+] [-] serkanyersen|10 years ago|reply
Screenshot: http://d.pr/i/w2A1/2BrF07Eo
[+] [-] voltagex_|10 years ago|reply
[+] [-] Kenji|10 years ago|reply
[+] [-] deepakjc|10 years ago|reply
(I'm playing with just the keyboard so far... but I can see the end coming soon.)
[+] [-] lpedrosa|10 years ago|reply
[+] [-] yulaow|10 years ago|reply
[+] [-] hobs|10 years ago|reply
[+] [-] alkonaut|10 years ago|reply
[+] [-] 0x0|10 years ago|reply
[+] [-] seanp2k2|10 years ago|reply
[+] [-] anonbanker|10 years ago|reply
[+] [-] Rifu|10 years ago|reply
[+] [-] Xylemon|10 years ago|reply
[+] [-] Shad0w59|10 years ago|reply
[+] [-] moonshinefe|10 years ago|reply
[+] [-] spdustin|10 years ago|reply
Ahh, the good ol' days.
[+] [-] balls187|10 years ago|reply
[+] [-] j0e1|10 years ago|reply
[+] [-] inDigiNeous|10 years ago|reply
Those jump sounds going over the moving platforms in DM2, somebody rocket jumping in DM4 to the top, DM6 rocket camping and somebody coming behind the corner with the grenade launcher ..
Excellent sound design, Trent Reznor and the ID team did a really good job in spatial location via sound. I dont even know many modern games that have reached the same level, modern multiplayer games don't somehow use sound as well as quake always did to tell you what is happening in the environment.
Although not realistic in any way, but it made sense for the game.
[+] [-] mhomde|10 years ago|reply
shoots a couple of shotgun blasts
jumps into the lava
dies
yup, good 'ol quake
[+] [-] prawn|10 years ago|reply
[+] [-] zobzu|10 years ago|reply
[+] [-] empressplay|10 years ago|reply
[+] [-] azakai|10 years ago|reply
[+] [-] xigency|10 years ago|reply
[+] [-] textin|10 years ago|reply
http://demo.krie.gg/
[+] [-] rectangletangle|10 years ago|reply
[+] [-] mrbig4545|10 years ago|reply
[+] [-] shocks|10 years ago|reply
Great stuff here. Thanks for sharing.
[+] [-] ralphael|10 years ago|reply
I just spent 20 minutes watching the demo run through :-)
[+] [-] mhomde|10 years ago|reply
[+] [-] thgil|10 years ago|reply