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drjeats | 10 years ago
You're not really wrong. The platform support and asset importing and hot reloading, for example, are great. However, some of the things like resource management and PhysX or Box2D integration aren't that big of a deal. I want to be realistic about the actual value that Unity adds.
ousta|10 years ago
The goal of using unity for 2d projects is because it is faster, more user friendly and easier to work in team with designers than using pure open gl and libraries.
drjeats|10 years ago
The collision engine is what I was referring to when I said it's not that huge of a thing to do your own Box2D integration, so I disagree that there's a huge value add there. Just drop in the same solution they dropped in.
And the sound tools, until very recently, were incredibly rudimentary. You'd have been just as well off tossing in OpenALSoft or rolling your own FMOD integration (at least then you could use the FMOD Studio tool). I'm grateful for the new Audio Mixer window.