Asgardr's comments

Asgardr | 7 years ago | on: Filament: Physically-based rendering engine

Why would Unity use Filament? They have a PBR solution that works for them and is in active development. OTOY's OctaneRenderer is an unbiased path tracer. It's not comparable to Filament, two different use cases.

Asgardr | 7 years ago | on: VR Gaming is a fad

I think we haven't started to graze the surface of what VR games could be. We need game developers to be more creative and explorative.
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