Clouudy | 4 months ago | on: I spent a year making an ASN.1 compiler in D
Clouudy's comments
Clouudy | 4 months ago | on: I spent a year making an ASN.1 compiler in D
Clouudy | 4 months ago | on: I spent a year making an ASN.1 compiler in D
Clouudy | 4 months ago | on: I spent a year making an ASN.1 compiler in D
Clouudy | 4 months ago | on: I spent a year making an ASN.1 compiler in D
One of the issues I've seen in the community is just that there aren't enough people in the community with enough interest and enough spare time to spend on a large project. Everyone in the core team is focused on working on the actual language (and day-jobs), while everyone else is doing their own sort of thing.
From your profile you seem to have a lot of experience in the field and in software in general, so I'd like to ask you if you have any other advice for getting the language un-stuck, especially with regards to the personnel issues. I think I'd like to take up your proposal for a web framework as well, but I don't really have any knowledge of web programming beyond the basics. Do you have any advice on where to start or what features/use case would be best as well?
Clouudy | 4 months ago | on: I spent a year making an ASN.1 compiler in D
I imagine that the scope of its uses has shrunk as other languages caught up, and I don't think it's necessarily a good language for general enterprise stuff (unless you're dealing with C++), but for new projects it's still valid IMO. I think that the biggest field it could be used in is probably games too, especially if you're already writing a new engine from scratch. You could start with the GC and then ease off of it as the project develops in order to speed up development, for example. And D could always add newer features again too, tbh.
Do you have any other ideas about how D could stand out again?