DavidNielsen's comments

DavidNielsen | 2 years ago | on: Sierra Creative Interpreter – Scripts

Absolutely, but precision was also a bit of a problem for the text based games. I remember Space Quest was the king of this, requiring frequent saving to make it past certain sections where a single accidental button press could cause you to fall off a ledge or step on something that just killed you.

If you, say have a movement disorder, this happens all too often.

Still I have so many great memories of Sierra’s games from my childhood that I can’t bring myself to hate all the foibles.

DavidNielsen | 2 years ago | on: Sierra Creative Interpreter – Scripts

And that will teach me to proof read, if I recall correctly then this was Larry 3 and it accepted both putting an air sick bag inside a spray can and the can inside the bag, the latter being the correct answer. It has been more than 2 decades since I last played the old Sierra games, so I might be misremembering, but it was all part of a really worrying suitcase bomb disposal puzzle near the end.

Don’t ask me how Larry stuffed the bag inside the can, but there was the same animation and everything. I remember being extremely frustrated with that, since the Sierra games are otherwise quite flexible in terms of accepting input. This was also why it was useful for learning English, since you could tell it things like ‘look item’ rather than requiring it to be “look at item’ and so on.

So I really loathed those cases where you had to be super precise, since they felt immediately off compared to the rest of the game.

Regardless good times, I think the best Sierra game of that era is Space Quest 3, which had some decent puzzles, a fun story and a hero I really liked.

DavidNielsen | 2 years ago | on: Sierra Creative Interpreter – Scripts

I learned English playing Leisure Suit Larry when I was about 6, with a dictionary next to me, painstakingly translating everything. This turned into a lifelong love of adventure games, with the Space Quest games being an especially fond memory. This was also how I learned the difference between ‘make knife sharp’ and ‘sharpen knife’, or ‘put can in bag’ versus ‘put can in bag’ (the latter of which actually worked if I recall correctly, with Larry stuffing the spray can and then dying, which frustrated me to no end for ages. I always kinda thought that this is more in the style of what an educational game should be like, exploring with aids and the tasks being somewhat unforgiving, at least that worked really well for me.

DavidNielsen | 7 years ago | on: Apple Cancels AirPower Product

I’d be sad if Apple stopped selling their chargers, primarily because with their engineering I’m pretty sure I get a safe well engineered product, whereas 3rd parties can display both lower quality and some really concerning cost cutting measures.

http://www.righto.com/2016/03/counterfeit-macbook-charger-te... http://www.righto.com/2014/05/a-look-inside-ipad-chargers-pr...

Sure one could then find reputable vendors, the Apple ecosystem has quite a few but most people would more than likely get the cheapest one from Amazon and sadly some of those products carry some serious safety risks.

I like that Apple has their own offering which one can feel confident in using. It is also nice to see that they will walk away from a design such as AirPower if they realize they cannot ship it to the standard which should be required for power delivery. At it’s base such a product should at least be easy to use and safe.

DavidNielsen | 7 years ago | on: Apple Cancels AirPower Product

To the point of less wear. My iPhone 5’s Lightening port still works just fine but the phone itself needs replacing. My perfectly usable iPad Air however now has a Lightening port which is so worn out that I need to engage in a voodoo ritual of supporting the cable with a matchbox to ensure sufficient contact and _just_ the right angle to get it charging... then walk away carefully so as to not disturb the tech spirits.

I’ve warmed significantly to wireless charging just because of that, and the lowered charging speed wouldn’t be a problem since I could leave devices overnight on the AirPower mat. I was especially excited about the proposed design of AirPower because precise placement wasn’t needed. I could easily imagine that making it much more handy than precisely aligning everything in the dark when putting away my iPad.

DavidNielsen | 7 years ago | on: How I wound up finding a bug in GNU Tar

I rather enjoyed reading the adventure of hitting a problem in a large system, and then working towards narrowing down the specific bug or set of bugs.

Such posts have in the past been super helpful for me personally (and to others I imagine), in going from plain weeping that stuff just randomly breaks, to learning to enjoy examining the possible causes and understanding how to explain the problem concisely and with enough detail to make it useful to a developer.

He’ll be able to reuse much of his blog post in an great bug report with easy steps to reproduce the problem, excepted and actual outcomes of following those steps, and a scenario where it will happen in real deployments as well as a providing a workaround.

DavidNielsen | 7 years ago | on: Reflections on DOOM's Development

I suspect it’s more that Carmack isn’t one to reminisce to the same degree as Romero. Romero clearly makes games because he loves playing them, whereas Carmack does so as a technical challenge. For Romero, Doom is a highlight of his life for emotional reasons, Carmack, on the other hand, mostly seems to view a game being fun as an unnecessary side effect of it being technically impressive.

They are different types of people, and they both are probably adults at this point, at least sufficiently to acknowledge that their common ground is having a beer and discussing cool new stuff once in a while rather than the style of friendship which would involve being willing to take a bullet for one another. If their interests intersect then they can talk and be excited but those points are too fewer to call it a deep friendship. It is mutual appreciation of technology and cool stuff.

I would not read into it that they are unfriendly though, just that the type of friendship is bounded by interests and passions and I doubt either one has hard feelings about the past.

DavidNielsen | 7 years ago | on: Does Australia's access and assistance law impact 1Password?

People tend to be deeply attached to seeing their family and friends, so the mere hint that the reality of such laws could be purposely weaponizing those emotions is nothing shy of vicious. As a Dane who lives in Brazil I’d be devastated if I had to choose between the ability to see my family once a year or my ideals. It would tear me apart. To not be 100% sure I could go to my parents should one of them fall gravely ill e.g. would be heartbreaking.

I mean I love you people and I believe you are entitled to freedom, privacy and security but that is not a choice I’d make lightly. I do not envy Australian developers right now, not only is their marketability severely reduced, the emotional cost of taking a stand can be downright crushing to the spirit.

This is just.. evil. There is no other word for it.

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