Gama11 | 5 years ago | on: Try the new try.haxe
Gama11's comments
Gama11 | 5 years ago | on: Haxe 4.2
Gama11 | 5 years ago | on: Haxe 4.2
Gama11 | 5 years ago | on: Haxe 4.2
Gama11 | 5 years ago | on: Haxe 4.2
https://github.com/HaxeFoundation/haxe/tree/development/src/...
Gama11 | 5 years ago | on: Haxe 4.2
https://github.com/vshaxe/vshaxe/wiki/Debugging
Other than that, if really you need to debug some target-specific issue on a target without debugging support, there's usually still the option of debugging the generated code.
Gama11 | 5 years ago | on: Haxe 4.2
Gama11 | 5 years ago | on: Haxe 4.2
Gama11 | 5 years ago | on: Haxe 4.2
- LDtk: https://ldtk.io/
- Ogmo 3: https://ogmo-editor-3.github.io/
Gama11 | 6 years ago | on: The Neko Virtual Machine
Gama11 | 6 years ago | on: The Neko Virtual Machine
Gama11 | 6 years ago | on: The Neko Virtual Machine
> [...] Neko is very slow. The main reason for this is that it's dynamically typed. So every "value" in the VM can be either an Int, a Float, a Bool, some Bytes, an Array, a Function or Object, etc. And because this value needs to be recognized at run-time, its type together with its data need to be stored in the memory. [...]
Gama11 | 6 years ago | on: The Neko Virtual Machine
[1] Though in JavaScript's case, there isn't really anything Haxe-specific about it, it just uses sourcemaps generated by the compiler like other languages compiling to JS.
Gama11 | 6 years ago | on: The Neko Virtual Machine
See https://haxe.org/documentation/introduction/compiler-targets... for a full list of targets.
Gama11 | 6 years ago | on: The Neko Virtual Machine
For instance, the Haxe VSCode extension itself is a Node project written in Haxe.
Gama11 | 6 years ago | on: The Neko Virtual Machine
Btw, a JVM target (generating JVM bytecode directly) was recently merged into the Haxe compiler. Previously there was already a target that generates Java source code, but that had some issues like slowing down compile times with the native Java compilation step that needed to be done.
Gama11 | 6 years ago | on: The Neko Virtual Machine
- unlike Neko, the bytecode is strictly typed, allowing it to be much faster
- there are two different ways to use it:
- HL/JIT, compiling to bytecode and using the VM
- HL/C, compiling to raw C code to gain an extra bit of performance and allow it to run on devices that don't allow JIT (mobile / consoles)
- the successful indie games Northgard (by the Haxe / HashLink creator himself) and Dead Cells use HashLink as their runtime- there is a VSCode breakpoint debugger for it (https://marketplace.visualstudio.com/items?itemName=HaxeFoun...)
- in the future, support for hot-reloading bytecode is coming (https://github.com/HaxeFoundation/hashlink/issues/145)
In practice, there are things about Haxe I miss in Kotlin, but also things about Kotlin I miss in Haxe. Just to name a few examples:
- I'm missing Haxe's pattern matching and macros in Kotlin
- I'm missing Kotlin's level of IDE support and robust null safety (with ?: and ?. operators) in Haxe
(Haxe does have experimental opt-in null safety, but it doesn't seem production-ready yet)