Masterjun | 9 months ago | on: Show HN: I made a 3D SVG Renderer that projects textures without rasterization
Masterjun's comments
Masterjun | 1 year ago | on: This open problem taught me what topology is [video]
Masterjun | 1 year ago | on: Understanding the design of the the Super Nintendo video system
The SNES has a dot rate of ~5.37 MHz which is slower than the square pixel rate defined by the ATSC standards of ~6.13 MHz. It's exactly 8/7 slower, so pixels are stretched horizontally by 8/7, causing the 8:7 resolution to be stretched to (8/7)*(8/7)=64/49, which is close to 64:48 = 4:3.
> Result in an aspect ratio close to 4:3. This would mean 224*(4/3) = 298 visible dots.
If you consider what I mentioned, the factor would be (4/3)/(8/7) = 7/6, so they would have to choose something closer to 224*(7/6) = 261.33... visible dots. Which is much closer to what they chose with 256.
Masterjun | 1 year ago | on: New Programming Languages of 2024
To fix this, usually the two ways to change the URL without changing the browser history are either using window.location.replace() which will navigate there as well, or using window.history.replaceState() which will only change the URL without naviating there.
Masterjun | 2 years ago | on: Show HN: I Made a Sudoku Game
I read somewhere that sudoku puzzles should always only have one solution or they don't count as "real" sudoku puzzles.
I opened an issue ticket on the repository with a simple suggested fix and a comparison image.
https://github.com/tscircuit/simple-3d-svg/issues/14