Unit327's comments

Unit327 | 2 months ago | on: AI coding assistants are getting worse?

Ignores the cost of model training, R&D, managing the data centers and more. OpenAI etc regularly admit that all their products lose money. Not to mention the fact that it isn't enough to cover their costs, they have to pay back all those investors while actually generating a profit at some point in the future.

Unit327 | 8 months ago | on: Want to meet people, try charging them for it?

This sounds like the same behaviour from introducing fines for overdue library books or being late picking up children from day-care. It goes from a social olbigation or question ("Do I want to bother the day-care people by arriving late?" / "Do I want to bother this blogger and ask for their time?") to a financial transaction.

Unit327 | 10 months ago | on: More Everything Forever

There are many reasons why that you're dismissing with a wave of the hand. But regardless, we are both in agreement that sending robots right now is the wise decision.

Unit327 | 10 months ago | on: More Everything Forever

It depends how you are defining "better". Much cheaper and safer sure, but also much slower and much more limited. If it was me making the decisions I'd still go with robots, but I wouldn't call them "better".

Apollo 17 astronauts drove roughly 12 miles in around 8 hours to get to a site and do some science. The curiosity rover's longest drive in a day is around 150 meters. If it drills a rock and encounters some difficulty, it has to wait send a reply home, wait another 4-24 minutes for the message to get there, wait 4-24 minutes for a message to come back before proceeding. It's also obviously unable to conduct repairs on itself or it's tools, or even do something as basic as cleaning the dust from itself.

Robots certainly have the advantage in longevity; curiosity has been operating since 2012 and is still going, but it's like comparing a roomba vs a team of professional cleaners. I think if you asked a planetary scientist if they'd could go back in time and instead of sending curiosity, send a couple of people for six months, they'd do it in a heartbeat.

Unit327 | 10 months ago | on: More Everything Forever

Keeping them alive and returning them doesn't require "a leap" which is the central point of OP I am disagreeing with. We have all the technology, material science etc to do it.

Sure, it requires some research, engineering and a crapload of investment, but it doesn't require anything that is currently "science fiction".

Unit327 | 10 months ago | on: More Everything Forever

Humans are better at exploring and doing science than rovers, they could get things done a lot quicker and better. They can repair things and are very adaptable. A mission to spend 6 months on the surface would be great. Perhaps not worth the risk and expense though.

Unit327 | 1 year ago | on: We outsmarted CSGO cheaters with IdentityLogger

> don't understand that a game's lifespan is contingent on anti-cheat

Or you could spend a huge effort on cheatproofing only to find that no-one plays your game in the first place, e.g. Concord. I imagine getting cheaters in your game often falls into the "nice problem to have" category and it is easy to kick the can down the road.

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