XBigTK13X's comments

XBigTK13X | 11 years ago | on: Soylent 1.4: a quick review

The powder ships with an instruction manual in each box. They recommend a blender for smoother consistency. My first night testing it out I tried one pitcher using a blender and one shaken by hand. The next morning, the pitcher that was mixed with a blender has less fat separation.

We now mix individual servings in protein shakers instead of a blender or the larger pitcher. The smoothness is close to the blender pitcher.

XBigTK13X | 11 years ago | on: Soylent 1.4: a quick review

Speaking only to weight, my wife and I did lose a planned number of pounds. Soylent was a means of controlling caloric intake, while providing complete nutrition while exercising.

XBigTK13X | 11 years ago | on: Soylent 1.4: a quick review

@mrfusion, I do refrigerate the lunch portion while at the office and immediately rinse the bottle out after consuming.

XBigTK13X | 11 years ago | on: Soylent 1.4: a quick review

The biggest savings for me has been time. No need to drive out weekly for groceries, and fewer cravings to eat out during the week. It takes roughly 15 minutes each night to clean bottles and prep shakes for my wife and I, which will be used the next day.

XBigTK13X | 12 years ago | on: Why Node.js is becoming the go-to technology

Barely scratched the surface of what the language can do or the possible insights available by using Haskell?

I ask because I have done exactly what I described above, both with Haskell and Haskell frameworks.

XBigTK13X | 12 years ago | on: Why Node.js is becoming the go-to technology

A single tech stack can only teach me a limited amount. When I build something around an unknown-to-me language/framework/tool over a weekend, I usually walk away with new insights.

For example, playing with Meteor (js) was the first time I was able to understand the concept of pub/sub.

That knowledge can sometimes be brought back to other tools I use, sometimes not. When it cannot easily transfer, the new tool gains brownie points. Playing with the "flavor of the month" taught me something useful. If I stayed with the same established workflow I always use, then I wouldn't have had a reason to encounter pub/sub.

XBigTK13X | 13 years ago | on: Sponsor Me, If You Will

Something about this doesn't sit well with me. I'm not certain what it is, but here's my attempt to explain.

You say that the inspiration comes from other sponsored bloggers, but there's a difference between what you are asking and what they are asking. John Gruber and Marco Arment have both created useful products. They proved that if they have the freedom to manage their own time, then they will build things that other people want to use. I flipped through many of your blog posts and Tweets trying to get a feel for the type of work you do. I couldn't find anything of value.

All I found were number of pop culture references and one paragraph summaries of tiny projects that you gave up on when the time came to implement. For example, Maelstrom was something that was related to Twitter streams. If I'm reading the dates correctly, you appear to have started work on the 18th and then quit the following day, stating burnout after a few hours of programming. Now its the 20th, and you are here asking for money. That is not the type of work ethic that gives me any confidence in your ability to produce valuable content in the future.

@Prawn compared this to the million dollar homepage. However, I think there's a big disconnect between the two. That homepage was always explained as an advertising experiment. You are asking for money in the hopes that a few hundred dollars will be the missing key to producing anything of value.

It feels smarmy to me (someone who works a 9-5 and still manages to slowly grow his own company in his free time) to see someone who built nothing of value ask for a hand out. Its actually worse than building nothing. There is evidence that you cannot focus on a project for more than a weekend.

In all honesty, if your Twitter account hadn't been created back in September, I would assume this is another elaborate test to see how social networks can be gamed.

If that all came across as overtly negative, then good. I think that we could all use more positive comments when they are warranted, but I cannot find anything about this that isn't slimy.

To be fair, if anyone cares to dig through my own history, it's easy to find that I actually did the same thing at one point in my life. The difference is that I was 15 at the time.

XBigTK13X | 13 years ago | on: Go 1.1 RC2 is out

What are some common gotchas I should be wary of if I want to try out Go? I haven't touched the language since I first heard about it, due to an issue that has been left unfixed for almost three years.

https://code.google.com/p/go/issues/detail?id=909

Here is a C# example of what I'm looking for:

LINQ brings brevity and clarity to complicated collection operations. However, if you rely on it in performance-critical applications, then you will find that it causes enough garbage collection overhead to slow your app to a crawl.

XBigTK13X | 13 years ago | on: Jekyll 1.0 Released

I also found that these generators are heavier than what my small blog needed.

A few months back I tried migrating from WordPress to Jekyll. A week or two after that I tried moving from Jekyll to OctoPress. I wasn't happy with either solution, so I wound up rolling my own in Python.

In three hours of work on a spare weekend, I had everything converted to my own static generator. It compiles and deploys new posts in under two seconds. It does takes longer if you make style changes, because it will then recompile Bootstrap.

If you are interested in writing your own, then check out the markdown module for Python (https://pypi.python.org/pypi/Markdown). Everything else was standard Python to generate the blog, and Bash scripts to deploy it.

XBigTK13X | 13 years ago | on: Is 2013, the year of Linux gaming?

That's a great question.

Obviously, I am simplifying a complicated legal system with my reply. I am not a lawyer, but I have studied open source licensing.

With some exceptions, the Linux ecosystem does not eclipse for-profit software. You are free to run closed source software within an open ecosystem.

With that said, I personally develop and sell open source games. Linux is a first-class citizen in my market. I find that the person who makes the decision to run Linux as their main OS is the same type of person that will avoid a purchase of software that is closed source. In that case, the barrier is the mentality of your users rather than licensing restrictions.

XBigTK13X | 13 years ago | on: 2D Game Art for Programmers

Do you have a documented case for the claim that the right/left brain ideas are myth?

I ask as someone in neither camp, who found Drawing on the Right Side of the Brain to be a great introductory text on drawing.

XBigTK13X | 13 years ago | on: 2D Game Art for Programmers

You have a point that some people don't have the talent to decompose objects from their mind'e eye into basic shapes. I would argue that some forms of drawing are based more on practical skill sets, which can be learned, as opposed to the ability to detect the pitch released from a musical instrument. (I make that claim as a guitarist myself)

Trying to improve your drawing ability is worth the time and effort spent. I have been working on improving my artistic lens for the past month. Am I yet at the skill level I want to be? No. Have I sacrificed a lot of time? No.

I sit down once a day whenever I can find 10 minutes, set a timer, and sketch whatever comes to mind. On busy days I skip this practice, but always make it up in the following days.

You can see the progress in this imgur album: http://imgur.com/a/GTF6w#0 . These are by no means exact representations of the image in my mind at the time. On the other hand, they are quickly getting closer to my imagination everyday.

For a practical book on the topic of drawing, I recommend http://www.amazon.com/The-Drawing-Right-Side-Brain/dp/087477... .Reading that book helped me gain a lot more confidence and understand a lot of the science behind drawing ability.

I also have a large amount of bookmarks on improving your pixel art skill set. If those would be of interest then I am happy to share those links.

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