adibchoudhury's comments

adibchoudhury | 10 years ago | on: Ask HN: To developers, what makes an effective manager?

Thanks for the insight--bullet #4 is a one to focus on I think. Too often managers ask for updates or call status meetings, only detracting from the real work that needs to get done. This is especially painful if the manager doesn't understand the technical aspects of the work, and is less considerate because of it.

adibchoudhury | 10 years ago | on: SaaS Pricing: Our Big Free Plan Mistake

Thanks for the insight. We're looking at pricing options for our new SaaS tool, and we have come to similar conclusions. It's important to have a free version (and not just a trial) so you establish a solid user base, but to make sure that there's enough premium content/features worth paying for down the line. Another focus could be enterprise-sales, where free accounts generate some attention but focus on enterprise-sales generate the revenue.

adibchoudhury | 10 years ago | on: SSD Prices in a Free Fall

These estimates seem a bit exaggerated at this point. SSD is still lagging in terms of capacity, and in my household we only have a handful of devices using SSD. While it's become more widely-adopted for sure, HDD's are not "doomed" until SSD capacity goes up and prices plummet. Still too expensive for an SSD.

adibchoudhury | 10 years ago | on: Hey Apple, let's make better Map apps

Possibly the worst tool I've seen come out of Apple has been their Maps app. Useless and constantly malfunctioning, but hey, at least it's pretty. Can't even delete the app from your device!

adibchoudhury | 10 years ago | on: The borderless SIM is finally here

Roaming just isn't a practical solution (way too expensive) but neither is this. Honestly swapping out SIMs between country isn't too difficult of a task, and likely saves you a ton of money when compared to roaming or this "borderless SIM." Lots of countries go with cheap prepaid options anyways.

adibchoudhury | 10 years ago | on: The Making of Lemmings

Agreed-awesome game. I also felt there was nothing like it back when I played it, which made it all the more engaging.
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