ajlburke | 12 years ago | on: The sculpture on the Moon
ajlburke's comments
ajlburke | 12 years ago | on: Show HN: I've launched my iPhone journal app I've worked on for almost 2 years.
You have a team of 9 people and you've been working for 2 years - presumably costing well into the six (seven?) figures by now? Outside of Angry Birds and such, making serious money is pretty difficult in the App Store these days. Freemium for something as personal as a diary is tricky, since advertising is obviously a no-go - are you charging for the hosting? Is there a time limit?
I'm just a solo dev working on (and promoting) apps part-time, and you're VC-funded and have a whole team including someone who was "head of revenue for CityVille at Zynga," - so presumably you have something clever up your sleeves. I'm just curious.
I'm sure Momento and Day One make good money, but that much?
ajlburke | 12 years ago | on: Hyperemployment, or the Exhausting Work of the Technology User
Candide asked the Turk, "Do you have a vast and magnificent estate?" "I only have twenty acres," the Turk replied. "I cultivate them with my children; The work wards off three great evils: boredom, vice, and want."
- From Voltaire's "Candide" - one of the more fun (and short!) 'Great Books'.
ajlburke | 12 years ago | on: How ‘Bacon and Eggs’ Became the American Breakfast
ajlburke | 12 years ago | on: Show HN: GoInstant - A full dev stack for building real-time collaborative apps
ajlburke | 13 years ago | on: Halo Creator Unveils Its Next Masterpiece, a Persistent Online World
http://en.wikipedia.org/wiki/Penn_%26_Tellers_Smoke_and_Mirr...
ajlburke | 13 years ago | on: Halo Creator Unveils Its Next Masterpiece, a Persistent Online World
- Terry Pratchett, Only You Can Save Mankind
ajlburke | 13 years ago | on: How to go from zero to 400,000 push notifications in one day
Don't get me started about Facebook
ajlburke | 13 years ago | on: How To Make An iPhone App That Actually Sells
But yes agreed on getting to know press people - although it's a balancing act to not seem too creepy while being friendly.
ajlburke | 13 years ago | on: 30 pounds in 30 days
I've done full-cycle apps with branding, architecture, UX, QA, promotion, etc. and yes they start at $30k - but they're finished polished products, while the discussion here seems to be about MVPs.
As I said above, the biggest conflicts I see between developers and clients are over the meanings of "Minimum" "Viable" and "Product".
ajlburke | 13 years ago | on: How To Make An iPhone App That Actually Sells
However, AppAdvice is one of the biggest review sites out there, and reviews on smaller sites didn't have anywhere near as much impact. Also, getting that review was really lucky, and I haven't been able to recreate that magic since.
That said, as a single-person developer, I've found that I need to spend as much time and energy on hustle and promotion as I do on development and testing - and even with that I've only been moderately successful.
ajlburke | 13 years ago | on: 30 pounds in 30 days
HOWEVER: everybody has a different opinion of what is meant by "Minimum", "Viable", and "Product". $5k gets you only bog-standard UI components and a simple data model. Animations? Fancy graphics? Optimized performance? Search? Custom UI? Graceful error handling? Localization/Internationalization/Translation? Integrating with Facebook and dealing with their constant poorly-documented changes to their API? These tend to be little bullet points in the spec, but each on their own can take as much work as the MVP does.
With modern tools it's pretty easy to build a basic version of an app quite quickly. But it turns out that most people don't actually want a basic version. Often they have to see the basic version first to realize that, though.
So the question ends up being: how important is schedule/cost to you compared with details/performance?
To be honest, though, most people who come to me wanting a simple iOS app are better off with a mobile-optimized webapp instead. Much quicker to build, already cross-platform, and no deployment delays while waiting for App Store approval. Mobile apps might not be as sexy as a native app, but saving lots of money is also pretty sexy.
ajlburke | 13 years ago | on: The 30th Anniversary Of MIDI: A Protocol Three Decades On
http://en.wikipedia.org/wiki/Max_(software)
Later that year I got my hands on a synthesizer and a copy of MAX and it became the first 'real' programming that I did. The real-time feedback made it easy to learn and debug, while its graphical nature made it highly prone to actual 'spaghetti code' unless I properly modularized everything. I quickly learned that I was a better programmer than musician - so I set up MAX to 'cybernetically enhance' my own playing.
If it wasn't for MIDI's fairly simple protocol and MAX's powerful tools built around it, I might not even be a programmer today.
ajlburke | 13 years ago | on: If [Presidential Nominee] wins, I’m leaving for a startup in Canada
... although there's a great discussion to be had about free health care making it much easier to be a startup/entrepreneur/freelancer.
ajlburke | 13 years ago | on: Ask HN: Any of you who keep a journal like to try a beta release of our iOS app?
I'm wondering if sync might have stalled the Momento guys - they had big plans for Android and iPad versions but haven't brought anything out besides small fixes in over a year. (Disclosure: I'm in the iOS diary space too).
ajlburke | 13 years ago | on: Ask HN: Any of you who keep a journal like to try a beta release of our iOS app?
ajlburke | 13 years ago | on: Ask HN: Any of you who keep a journal like to try a beta release of our iOS app?
ajlburke | 13 years ago
The Audible edition of Gibbon's "Decline and Fall of the Roman Empire" has worked really well for me: it's a fascinating panorama of history, but very episodic so you don't miss out on plot points if you actually fall asleep; the writing style is clear, elegant, and often funny; and the narrator has a calming voice and a smooth even tone throughout all 1300+ years of history so you won't be jarred awake by changes in volume.
ajlburke | 13 years ago | on: Sleepbox
ajlburke | 13 years ago | on: Sleepbox
It worked with a credit card and cost (IIRC) about 15 euros per hour (10 euros/hr in the evening). There was a touch-screen for setting lighting, audio environment, and a wake-up alarm. It also had a bottle opener and a bottle of water. When you're finished, I gather that janitorial staff are notified and the NapCab is cleaned up and restocked for the next person.
Their website doesn't seem to be active anymore, so maybe the company didn't succeed - but here's a not-very-good picture of what mine looked like:
http://www.flickr.com/photos/26099052@N03/4733241817/in/set-...
(For the record, I think it's easier to land a bunch of people on the moon than to fake it convincingly with 1960s special effects and then successfully cover it up for 45 years.)