apitaru | 13 years ago | on: Internet raises $150K for bullied bus monitor in one day
apitaru's comments
apitaru | 13 years ago | on: Internet raises $150K for bullied bus monitor in one day
1) These kids are evil. 2) Are they spoiled rich kids? 3) How do I reduce the odds of my kid behaving like that in 10 years.
btw - I'd like to hope the kid who video-taped it knew exactly what he /she was doing. Maybe a silver lining in an otherwise depressing bus ride (that and the 100k).
apitaru | 13 years ago | on: Crush the Castle developer's response to IGN's "In Defense of Game Clones"
Because I'm human, I guess. Sometimes I'm flattered and sometimes I'm not. It has a lot to do with the nature of project, how it has been copied, who copied it, why they did it.
Understanding this, I'm now trying hard to position myself in situations where I'll be flattered when it happens and disappointed when it doesn't.
> Do you believe ideas can be owned?
I do not, hence the entire premise of my parent post.
apitaru | 13 years ago | on: Crush the Castle developer's response to IGN's "In Defense of Game Clones"
For starters, the comic you've linked to suggests that I don't come up with many new ideas, but a glance at my HN profile might reveal otherwise.
I think it has more to do with how long I spend in open-mode. I suspect longer than others. I like to marinate on my ideas. I try to give myself a lot of time to solve a problem. The result is a certain level of depth that I might feel extra ownership over. This is a side-effect and an unintentional one at that.
I'm now working hard on optimizing my work-flow to counter this issue. Some of it has to do with releasing things sooner than later (thus feeling less invested in them at that point).
apitaru | 13 years ago | on: Crush the Castle developer's response to IGN's "In Defense of Game Clones"
John Cleese has a wonderful talk about how each project consists for 'open' and 'close' modes [1]. In one sentence - open mode is playing around with ideas and stumbling upon a gem in the rough, while closed mode is the execution of polishing that gem to perfection.
Seen through this framework, I would claim that 'cloning' is the act of jumping in on someone else's open-mode work, and forking a new close-mode.
Why do we care when someone does this? I think that as the open-mode is a highly creative process, it is hard to not get emotionally attached to the rough-gems it produces. Some will describe it as nothing shy of birthing an idea. In that sense, the kick-in-the-gut that I feel is probably the sense of loss associated with someone 'snatching my new-born'.
I'm not suggesting that cloning is good or bad, but just trying to provide a reasonable explanation to why we feel pain when someone clones our work - even though we know it's OK.
[EDIT: there are situations where 'cloning' is in essence thievery. And that's not OK. Where to draw the line deserves its own thread.]
[1] John Cleese on creativity http://www.youtube.com/watch?v=VShmtsLhkQg
apitaru | 13 years ago | on: Work, Life And Side Projects
Freelancing allows me the flexibility to dedicate pockets of time to side-projects that require a push. I simply don't book myself of 3-4 weeks if I know I need the time for a side project. This allows these side-projects to organically flourish rather than wither in the long term. If and when any of these projects become a source of income, I can easily turn my attention to it without having to change my lifestyle.
Regardless of their monetary success (some of my projects are not meant to be products at all), I've noticed that they act as magnets towards the kind of freelancing jobs I'd like to take. This creates a positive feedback loop, as the freelancing gigs often help me push forward at least one of the side projects (code wise or knowledge of the domain).
Overal, the trick is to keep your projects (paid or not) within your core curiosity-zone. If you're just starting out, the mission is to get closer to this zone with every new freelance gig. The end result is that enjoy both the side projets and my freelancing gigs. The line between them blurs more and more every-day.
apitaru | 13 years ago | on: What They Don't Tell You About Public Speaking
apitaru | 13 years ago | on: Codecademy closes $10M round
apitaru | 13 years ago | on: Codecademy closes $10M round
I'm a bit worried about what might happen to all these young potential coders if the marketing doesn't deliver as promised.
Meanwhile, I'd like to propose a much humbler effort which is not intended to compete by any means with codecademy:
We run a little anti-school from our Brooklyn loft. We call it Kitchen Table Coders [1] because we only allow as many people who can fit around our kitchen table. Every weekend we pick a topic that we're excited about and carve out some time to teach it to others.
(btw - we're not a startup nor do we wish to be. If you'd like to start a Kitchen-Table-Coders session in your town, please do. We'll help you get started.)
apitaru | 14 years ago | on: Turn anything into a videogame controller, even a banana
[1] http://www.mitpressjournals.org/doi/abs/10.1162/dmal.9780262...
apitaru | 14 years ago | on: Toothless No More – Researchers Using Stem Cells To Grow New Teeth
[1] Sorry for the PR-ish link (I'll ask him for the actual paper) - http://singularityhub.com/2012/05/10/toothless-no-more-resea...
[Edit 2] Here's the original publication (free) from Stem Cells Journal http://onlinelibrary.wiley.com/doi/10.1002/stem.425/abstract
apitaru | 14 years ago | on: How can I teach a bright person with no programming experience how to program?
I'm noticing that Students naturally discover many of the issues and tricks that they would otherwise have to "study" (such as flow of execution, nesting, variables)
I occasionally teach at schools in NY, and this semester my students "invented" the smalltalk syntax. It was heartwarming to witness.
apitaru | 14 years ago | on: Steve Jobs's Real Genius
apitaru | 14 years ago | on: Steve Jobs's Real Genius
I occasionally teach at schools in NY, and this semester my students "invented" the smalltalk syntax. It was heartwarming to witness.
apitaru | 14 years ago | on: 24 year old student lights match: Europe versus Facebook
"If you're not paying for something, you're not the customer, you're the product being sold" *Andrew Lewis
apitaru | 14 years ago | on: Plink, a multiplayer HTML5 music game
"Plink, a multiplayer music game"
This is just to say - I enjoyed Plink very much and would have just the same regardless of the technology.
apitaru | 14 years ago | on: Show HN: my first product - a simple cost sharing tool
update: I can imagine wanting an account that organizes my urls. It would be cool that have that button on the side, but not push for people to register.
apitaru | 14 years ago | on: A Quick Look Into The Math Of Animations With JavaScript
posX += (destX - posX)/ slowdownRate
Moves an item like so: X....X...X..X.X
apitaru | 14 years ago | on: Drawing Machine Using Arduino, Processing, a Sharpie, and String
apitaru | 14 years ago | on: Very cool, but very creepy, open source project
Fair enough. But again - this wasn't a judgement. Maybe I expected a quick vague reference to one of these obvious points.
> How do we do teach them? Not sure.
On one side kids will be kids. On the other hand, adults fail in similar ways, sometimes spectacularly - and then millions of people are allowed to die (Sorry for the dramatic delivery).
These situations have a certain 'smell' to them, which I think kids can identify. Maybe it's not as stinky as stealing, but there's definitely a fragrance.
It'll be great if we can have a red light blink in their heads at the point - an inner voice saying:
"I know what's going on. It's just as wrong as stealing. Option 1: stay away from the situation. Option 2 (better): fine a way to stop it."
How do we teach our kids that it's wrong to steal and lie? I'm guessing here: Train them to defer instant gratification in favor of a higher ground.
I hope I don't sound silly. I'm a young parent and Bob Dylan is playing in the background.