bradshaw1965's comments

bradshaw1965 | 2 years ago | on: A call center worker’s battle with A.I.

<<The existence of call-center work, which is intrinsically dehumanizing and unrelentingly laborious, is considered a failure of our society

The people in the article find it one of the best jobs available and a path to a middle class lifestyle for their area.

bradshaw1965 | 6 years ago | on: Day Trading for a Living?

Glancing at the abstract it looks like 97% lose money, what larger number in a more suitable sample size would make a difference?

I've heard low single digits of traders and investors deliver Alpha. Impossible? no. Highly efficent? Yes

bradshaw1965 | 6 years ago | on: A critique of the claim that passive investing is a bubble

It's important to distinguish market cap based indexes and other asset class indexes. Small and micro-caps are notoriously hard to trade but mega-caps typically have much higher liquidity. There is a much higher chance of a micro-cap passive fund having a liquidity problem then a market cap index fund.

bradshaw1965 | 10 years ago | on: Alphabet Becomes the Most Valuable Public Company in the World

... Google is valued highly today because they print money today. They print money because of search and advertising. They are really good at this and that's why their market cap exceed's Apple's today. ... That would be correct if they were value companies throwing off discounted cash flow but both Google and Apple are priced as growth companies. The market believes Apple has peaked in growth and that Google has a bit more potential. It's not clear why exactly from the earnings report of the holding company. Revenue for Google is 99% ad sales so it's not clear exactly where that bottom line revenue is going to come from. All revenue from the rest of the holding company was less then $500 million.

bradshaw1965 | 10 years ago | on: Alphabet Becomes the Most Valuable Public Company in the World

Both companies will struggle for the kind of revenue growth Wall Street is looking for. Ad sales account for 99% of Google revenue, with speculative ventures generating less then $500 million. It's all about finding products and services that people are willing to part with cash.

bradshaw1965 | 11 years ago | on: It Is Not About the Money, Silly, It Is All About the Time

There are pressures from both the earn and the spend side, but the surest path to misery is living above your means. Dickens had it pretty much nailed with, "Annual income twenty pounds, annual expenditure nineteen pounds nineteen and six, result happiness. Annual income twenty pounds, annual expenditure twenty pounds nought and six, result misery."

bradshaw1965 | 11 years ago | on: The Financial Side of Building Mac Apps

The More Cocoa Programming for OS X: book has been in O'Reilly Rough Cuts beta for several years and the tech is pretty old at this point. Not sure if it ever will see the light of day. The Cocoa Programming for Mac OS X is updated regularly and the training program is ongoing so I imagine it will continue to be updated.

bradshaw1965 | 11 years ago | on: Where Did App.net Go Wrong?

At least part of the problem was the resentment that people felt about needing to sign up to paid service to keep their identity and follow their friends. Their was implied social proof in the very beginning but with a pretty big arm twist.

bradshaw1965 | 11 years ago | on: Why Seven Hours of Sleep Might Be Better Than Eight

... Chronic lack of exercise causes people to sleep 9+ hours per day. Put those same people on regular aerobic exercise regimes, and they start sleeping <8 hours.

Peak performance exercise can demand 9+ hours of sleep. I'd be reluctant to categorize sleep needs based on exercise regime.

bradshaw1965 | 11 years ago | on: Apple Ditching OpenGL?

Who said anything about completely eliminating OpenGL ES? SceneKit writes to OpenGL, OpenGL views are pervasive, WebGL is turned on in Safari, CALayers are OpenGL backed. Metal just lets you tweak the render pipeline.

bradshaw1965 | 11 years ago | on: Apple Ditching OpenGL?

Provocative title, but probably overstated. SceneKit uses OpenGL directly with shaders and deferred rendering. Metal seems likely to become more mainstream as engine developers adopt the tech, but there are going to be lots of developers who are overwhelmed with writing glsl shaders, let alone significantly altering the render pipeline.

bradshaw1965 | 12 years ago | on: Inkpad: Vector illustration app for the iPad, now open source

Not sure what ...help you keep a level proprietorship with your llc or whatever company you have producing the app... means, but from the read me for brushes from the same developer...

One of my motivations for releasing the source code for Brushes was to make it a community project.

bradshaw1965 | 12 years ago | on: Android vs. iOS: Comparing the Development Process of the GQueues Mobile Apps

I think it's likely that a particular community, language, tooling combination is likely to resonate with a particular person. Although reading a few well reasoned articles might give you a hunch of which one to choose, it's likely, barring external forces like occupation or marketplace requirements that you'll know until you plunge in and try it for yourself. I appreciate the article, seems well written and reasoned, but I wouldn't want to read too many more like it before I just dove in and found out for myself where I felt most happy, efficient and expressive.
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