brimanning's comments

brimanning | 6 years ago | on: CEO of Banjo admitted to being a Neo-Nazi skinhead in his youth

From the paragraph before your quote:

> With Patton at the wheel, the Ku Klux Klan member fired onto the synagogue, destroying a street-facing window and spraying bullets and shattered glass near the building’s administrative offices, which were next to that of the congregation’s rabbi.

brimanning | 10 years ago | on: Top Cities Americans Are Ditching

From the article:

> "A lot of young, reasonably educated people are having a hard time finding work there," Stoll said. "They're not staying in town after they graduate," leaving for the faster-growing economies of neighboring metro areas like Dallas and Austin, he said.

brimanning | 12 years ago | on: Responsive images without JavaScript

Not that big of a deal, but it means when you right-click to open the image in a new tab or save, it gives you the lo-res image (the src of the opacity 0 img tag since background images don't have this browser ability). Not sure it matters too much.

brimanning | 12 years ago | on: Apple unveils 64-bit iPhone 5S

Retina screens on the 4S weren't impressive? Certainly since then we've seen far better screens, but at the time it was quite impressive.

brimanning | 12 years ago | on: What technology should your startup use?

You shouldn't be using the Express version for professional development anyway, you really need to use the paid version - that's a whole different Java vs .NET debate running into OS vs proprietary that will never end.

As for NuGet, as soon as you build, all code, docs, etc are right there and it's up to the creator of the library to have created the info. It manages versioning and updating for you as well.

brimanning | 12 years ago | on: Why Female Soldiers Were Finally Added to Call of Duty's Multiplayer

  Kotaku makes it sound like the devs are saying female characters are just somehow more complex technically than male characters, and they literally didn't have the technology before to create them.
What they're really saying is that it would be twice as much work with two different modeling and movement algorithms running instead of a single, streamlined approach. It's not impossible, but considering the amount of work developers already have to do and the graphics the games are running, it was left out in favor of a smoother, finer experience.

What you noted about creating an engine to support custom characters means that those developers took the time to go back, refactor existing code and optimize around different multiple different models running simultaneously while keeping a smooth experience.

brimanning | 12 years ago | on: How Technology Is Destroying Jobs

Kurt Vonnegut's Player Piano is a very interesting read on just this, albeit fictional and taken to the extreme, but it has some interesting insights.

brimanning | 13 years ago | on: Increase the performance of your responsive website

Your example may be true, but many sites are actually 100x100kb, spread over 3-5 domains (tracking, ads, etc) and browsers limit the number of concurrent requests to any one domain.

The recommendations here are actually pretty simple (though the image responsiveness can become complex) and are in line with Google's recommendations (https://developers.google.com/speed/pagespeed/), which are also pretty much the same as Yahoo's (http://developer.yahoo.com/performance/rules.html).

Ideally, you'd be doing JavaScript and CSS minification as part of your build or release process and push to a CDN, though some packages do it on the fly and cache the output. It's a surprisingly interesting practice.

brimanning | 13 years ago | on: Responsive Web Design – Advanced Lesson

The biggest reason I like using pure CSS for this is because it separates the display code and functionality code more clearly. Granted, you can and should be doing that with your JS anyway, but the boundaries are clearer if you keep it to CSS and you're less inclined to take shortcuts and start writing complex or hard-to-understand JS.
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