carlosfvp's comments

carlosfvp | 4 years ago | on: Purelymail – cheap, no-nonsense email

Pretty close! They accept the mail returning a "250 OK"ish code, but they delay it for days (or even months) not respecting the SMTP protocol. I actually recevied the emails on Outlook after many many days I have sent them :/

Gmail seems good, I never had issues with Gmail.

carlosfvp | 9 years ago | on: MEGA source code

At least someone can review the code, but is this enough to trust them? I am talking about the people who really worries about their files on cloud storage services.

carlosfvp | 9 years ago | on: Ask HN: How do you handle DDoS attacks?

There are many services for HTTP protection, but when you have a custom protocol for a RT service like a game, you are kind of screwed. It's even worst if your game is UDP based.

I used to get attacked huge a load of corrupt UDP packets for a few seconds and that used to hang the main server, wich in 1 or 2 minutes disconnected all my players.

Solution: separate your UDP services from your TCP services in separate applications and servers, also use different type of protection services for each.

The attack still hanged the UDP services, so I started thinking about making a plugin for snort to analyse the traffic and only allow legit protocol packets. I haven't done any of this last idea because the attackers stopped since they noticed that no one was being disconnected.

BTW, for TCP and HTTP I just used any tiny service that protects me from SYN Flood, like Voxility resellers.

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