ddev0 | 1 year ago | on: Flappy Bird for Android, only C, under 100KB
ddev0's comments
ddev0 | 2 years ago | on: New jet engine enables efficiency at every speed for cheaper orbital launches
Insightful comment. Do you have any book or youtube recommendations for casual readers like me - A programmer who is fascinated by engines and gets intrusive thoughts like "why ever happened to jetcars? " ( that nagging question again popped up when i read this headline - "Wait, Efficient at any speed"? "wasn't that one of the problems chrysler faced in the 60s ? could this work for roadcars?" )
ddev0 | 2 years ago | on: Ask HN: Why is HN so often down?
You might be clicking on a bunch of links at once (triggering some anti-ddos/spam measure?). Happened to me once or twice. I assumed it might have been because my dynamic ip had been "used by robots" prior.
ddev0 | 2 years ago | on: GoboLinux
What you're looking for sounds like AppImages (https://appimage.org/) . I have only used them while downloading games from itch.io, etc. (since i prefer package managers) but they seem to work out of the box on popular distros.
ddev0 | 2 years ago | on: Tamagotchi Connection
Pou was (is?) paradoxically one of those highly popular games that noone has ever heard of - with half a billion downloads on the play store back in 2014+
https://en.wikipedia.org/wiki/Pou_(video_game)
page 1
On the one hand, there is no actual progression or ramping of difficulty in the game itself. The difficulty level remains the same whether your current score is 0 or 10 or 100. But every new highscore represents a new summit that the player has to scale. The first and maybe the most frustrating summit to scale is scoring a single point. To get your score into the double digits, the player has to have basic mastery of the core mechanics - including the precise physics, and timings- and learn how to handle a certain number of scenarios. The obstacles on the path to triple-digit territory and beyond seem almost self-imposed. The fear and tension as you approach your own highscore is the biggest impediment to breaking your highscore. Once you break that highscore - the hand tremors magically disappear the next time you approach it, only for it to re-appear as you near your new highscore.
All this, when the basic concept of the gameplay is deceptively simple. Like i said, there are many layers to unpack for someone who is willing to look into it.