detour's comments

detour | 2 years ago | on: Tabletop RPGs we played in 2023

I've been playing online via the Discord server using their LFG channel. That might sound odd for TTRPG but Enclave is a bit unique in that its played almost exclusively as one-shot missions rather than a campaign. So you can bring your character to various Conduits (GMs) without much issue. I know what you're thinking, what about progression? Enclave does have a progression system that works in this format.

detour | 2 years ago | on: Tabletop RPGs we played in 2023

"sacrifice themselves to play that role"

The Gamemaster is a player too, they're just playing everyone that _isn't_ a protagonist. While there's some level of responsibility it would be a very toxic group that expects the GM to do all the "work" and they just get to "play". It should be everyone's responsibility to make sure the game is fun for the entire table.

detour | 2 years ago | on: Tabletop RPGs we played in 2023

I was introduced to TTRPGs this year by my friend Robby Howell. He spent the past 10 years designing a system called Enclave [0] (which he successfully Kickstarted). Enclave is a diceless system that focuses on the character acting and collaborative storytelling elements. It was a very easy system to pickup and has been a blast to play. I've made several new friends and I'm now in a session every week. Even surprised myself in becoming a Gamemaster (Conduit in Enclave). I've found being the Conduit as a consistent way to enter "flow state" where time is just flying by as the story unfolds in my mind. Would highly recommend checking out Enclave or any TTRPG that strikes your fancy, you might find a new hobby.

[0] https://www.kickstarter.com/projects/757240159/enclave-a-tab...

detour | 2 years ago | on: Ask HN: What are you passionate about at the moment?

Tabletop Role-playing Games (ttrpg), specifically being the Game Master (gm). I'm actually pretty new to ttrpgs was always more of a card and board gamer. I have a friend who recently Kickstarted a diceless system he designed. I helped with some proofreading and it seemed really interesting. He invited me to do an Actual Play and I was hooked. Decided to dive into the deep end and immediately started gm'ing.

detour | 7 years ago | on: Show HN: Puzzle Box

The goal of the game is to progress, by any means necessary. You'll need to "hack" your way forward. Think outside the box, the browser is your playground.

detour | 7 years ago | on: Show HN: Puzzle Box

A simple little puzzle site I was inspired to create this past weekend. Hope you enjoy it!

detour | 14 years ago | on: Ask HN: Can you write high quality mobile apps in HTML5 yet?

I'm dabbling in this a bit, currently designing a game as a hobby project. There's a number of frameworks available that can ease development though none are perfect.

LimeJs (http://www.limejs.com/) - seems the most mature. Its built upon Google's Closure library. I personally found it a bit cumbersome, though certainly powerful. Optimal performance is obtained by using the Closure compiler.

CraftyJs (http://craftyjs.com/) - was the easiest to get something up and running quickly. If you've ever played around with Unity3D, it basically follows the GameObject model wrapped in a jQuery like syntax; which feels very natural. Performance was decent but I've run into bugs as the project is fairly new.

Cocos2D Js (http://cocos2d-javascript.org/) and EaselJs (http://www.easeljs.com/) - are probably good options but I preferred the other two.

There's also a few vaporware projects that would be amazing if they would ever release, namely RocketPack (http://rocketpack.fi/) and GameClosure (http://gameclosure.com/)

detour | 14 years ago | on: JQuery Mobile 1.0

Yep we came to the same conclusions for the app I'm currently working on. jQM's ease of use lends itself well to rapid prototyping but when you want build something slick, go with Sencha.
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