diericx | 5 years ago | on: A simple C implementation to stream H.264 to browser using WebRTC
diericx's comments
diericx | 5 years ago | on: A simple C implementation to stream H.264 to browser using WebRTC
diericx | 5 years ago | on: Why Robinhood disabled buys but not sells
diericx | 5 years ago | on: Building a Hexagonal Grid in CSS
diericx | 5 years ago | on: BTFS – mount any .torrent file or magnet link as directory
Also, very curious, how have you been using btfs? What have you been using it for?
diericx | 5 years ago | on: BTFS – mount any .torrent file or magnet link as directory
Otherwise, like you're describing, you could add a file and then go to read it a week later and be met with no seeders and thus no file when it could have been grabbed somewhere in between.
But maybe that extends beyond the capabilities of a file system?
diericx | 5 years ago | on: BTFS – mount any .torrent file or magnet link as directory
diericx | 6 years ago | on: Ask HN: What are your favorite low-coding apps / tools as a developer?
diericx | 6 years ago | on: How to Find a SaaS Idea
diericx | 6 years ago | on: I “found” the database of a college app (2018)
edit: just realized you may have just been asking about hiding keys in general. Sorry if this wasn't what you were asking about!
diericx | 10 years ago | on: Help with server logic for a multiplayer game server in GO/Unity
Wouldn't the numbers for the current frame get really huge as the game progresses?
How would this method of sending the current frame (from the server) and matching it with the client work if there were a lot of people on the server? Would the server have to keep track of the current frame of each player?
Why does dx change? Are we not assuming in this example that the character is moving right at a consistent speed?
I am using TCP, I shouldn't have to worry too much about packets coming in incorrect orders right? But it's probably still good to implement your method of dealing with it just in case.
diericx | 10 years ago | on: Help with server logic for a multiplayer game server in GO/Unity
Edit: I read your keynote and I'm not sure how exactly your client prediction worked. Is there any video anywhere of the keynote? Or could you give a brief description?
diericx | 11 years ago | on: I love to programWhy do I hate programming classes?
diericx | 11 years ago | on: I love to programWhy do I hate programming classes?
diericx | 11 years ago | on: I love to programWhy do I hate programming classes?
diericx | 11 years ago | on: I love to programWhy do I hate programming classes?
diericx | 11 years ago | on: I love to programWhy do I hate programming classes?
I really like developing complete programs and games from the ground up and tinkering with code, but I'm not sure about the other topics. Once I am done with a project I will often refactor the code just because it's sort of fun/nice to have clean and organized code. I just don't know if I could see myself doing this every day.
What were later courses like for you?
diericx | 12 years ago | on: World