draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Exploring Filter Engines in Open-Source Art
draneria's comments
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Exploring Filter Engines in Open-Source Art
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Exploring Filter Engines in Open-Source Art
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
Rubber is a hard thing to get right imo, I was trying to paint it for one of the brush thumbnails of a rubber stamp (https://www.mediafire.com/view/46tten5kkzh2i99/Stamp_Diamond...) - and it was really difficult, I still don't think I got it quite right xD So I can't imagine how tough it would have been to try and create that texture using only CSS and JS back then
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
by the way, there are other softwares like Rebelle that try to truly simulate traditional mediums - bordering on a whole-ass physics engine that works completely different in the backend from PSD/Krita. Unfortunately its a paid software so yeah :s
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
Long optional explanation:
I say that because I think Memileo sculpted the actual brushstroke in Blender (https://krita-artists.org/uploads/default/original/3X/5/7/57...) and rendered lighting at different angles, and exported each as an image.
Each rendered image becomes 1 frame of the "animated brushtip", with the option that each frame matches "direction" rather then being "incremental", and thats how you get the faux-light!
The cool thing is that you can extract and edit the animated brushtip in Krita e.g. this one "https://github.com/Draneria/Metallics-by-Draneria_Krita-Brus..."
Which means theoretically, you could use photo editing to change the height I think!
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
So there's nothing being generated or created while drawing, its just that some very smart people have coded Krita for the "brushtips" to do more as a baseline.
Not every software works exactly the same ofcourse! This is just my beginner level understanding of it all, I hope that helps
draneria | 1 year ago | on: Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art