dsiddharth | 3 months ago | on: PS5 now costs less than 64GB of DDR5 memory. RAM jumps to $600 due to shortage
dsiddharth's comments
dsiddharth | 2 years ago | on: Doing laundry on campus without a phone
Granted, there are probably better solutions that require neither quarters nor a mobile app, but between those two, the mobile app wins for me.
dsiddharth | 2 years ago | on: Show HN: Accelerated Docker builds on your local machine with Depot (YC W23)
dsiddharth | 3 years ago | on: uWebSockets
You're welcome to checkout the docs and get started: https://docs.hathora.dev/#/buildkit/README
If you'd like to get in touch, feel free to shoot me a message: sid [at] hathora.dev
dsiddharth | 3 years ago | on: Modern cloud for multiplayer games
- Steam Networking seems mostly for peer-to-peer messaging, so it's closer to a STUN server (used by WebRTC for sending UDP datagrams). It's excellent for sending messages over high-quality links, but if you want to run server side logic, it doesn't seem like Steam Networking will help much.
- On the flip side Hathora is a server-authoritative framework, which can run arbitrary game code on our infrastructure. This is closer to a cloud provider. The difference between us and just using AWS or DO is that we're providing the "Steam Networking"-like edge network out of the box and tailoring our use case to the needs of game devs.
- Lastly, we can actually spin up compute infra at the edge if enough of your users are originating from a location far from the rest of your servers. Let's say your game starts to go popular in Asia today, our routing layer is smart enough to launch a server in Singapore instead of connecting users to far away game servers.
dsiddharth | 3 years ago | on: Modern cloud for multiplayer games
When we make it generally available, we will definitely make pricing front and center!
dsiddharth | 3 years ago | on: Modern cloud for multiplayer games
dsiddharth | 3 years ago | on: Modern cloud for multiplayer games
Happy to answer any questions :)
dsiddharth | 3 years ago | on: Ask HN: Is Gmail Having Issues?
dsiddharth | 4 years ago | on: Show HN: Hathora – Multiplayer Game Development Made Easy
I wonder how reliable the data store is since it’s not using a traditional database. Mainly thinking about performance and consistency.
~~~~~helps that Apple's SoC has the RAM on the main die itself. They're probably immune from these price hikes, but a lot of the PC/Windows vendors would, which would only make Apple's position even stronger~~~~