endanke's comments

endanke | 1 year ago | on: Don’t look down on print debugging

Even printing can have some side effects on the code, by introducing some extra latency that might implicitly fix a race condition, if that’s the bug in question. Not saying that it’s wrong, just funny to think about that race conditions are hard to debug with any kind of tool, either with debugger or printing.

endanke | 4 years ago | on: Withings ScanWatch Horizon

Looks great and I love my basic ScanWatch. But I find it frustrating that there's so many unexplored opportunities on the software side that Withings seems to ignore. I'd love an SDK for their watches, or just a very basic API to display some custom data on the watch from my phone. (One use-case would be to create a weather widget there.)

endanke | 4 years ago | on: Mayor suggests Helsinki declare itself an English-language city

I've been living in Helsinki for 3 years and while I like the idea of supporting foreigners, I also find this a bit disappointing. I only know a handful of expacts who even attempted to learn Finnish, but I know a bunch of people who live here for 10-15 years and still not integrated because they only communicate in English. The simplest alternative would be to replace Swedish with English as the secondary official language, but support people more who wants to learn Finnish, especially because the local language courses were always full when I checked.

endanke | 4 years ago | on: Show HN: Ferromagnetic – Spotify and Apple Music Visualizer

Happy to hear you like it! This year I'm also planning some updates for the rest of my apps. So far I don't have any technical issues with the input sources, just need to find some time to work on them. (These applications are developed as weekend projects, so it generally takes a while to add new features.)

endanke | 5 years ago | on: Cyberpunk 2077 saves will become corrupted if they reach 8mb in size

It's not only modern games, I remember a similar issue with the first Deus Ex game which is ironically also a cyberpunk game and it was released 20 years ago. I guess they saved the whole state of the map and items which made the save files several megabytes large. My hard drive was only around 100 GB back then, so it was a real concern to accidentally fill it when I saved too often.
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