fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
fictivmade's comments
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
Thanks for the note on README, will adjust accordingly!
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
Appreciate that feedback. As someone who painfully remembers the early MakerBot marketing days, I feel the frustration.
Would be great to hear any suggestions on changes you'd make. Definitely want to make sure the copy is representative of the project.
We were inspired after we saw other motorcycle projects that beautiful, but didn't have any files available, or weren't even drivable. So we wanted to make a frame that was easily customizable and could be road-ready as fast as possible.
Can I pick your brain further? Feel free to email me at [email protected]. Happy to talk more about how the work is held, machines needed, etc. as well.
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
a) it's widely accessible (used on Ducati bikes made from 1993-2007). Our team is based in SF, which is a distribution point for Ducati, meaning there's a glut of old generations available to tear apart, but they're easily accessible everywhere.
b) the mounting points on the engine mean that you can swap out for multiple types of engines, depending on your preference (620, 800, and you could possibly wedge a 748 in there if you really wanted to...)
c) the frame allows easy customization of the CAD files, based on style preference - you can make it shorter for a Bobber, longer for a Cafe Racer, change the rake and trail angles, etc. to fit your needs.
One of the women on the team who inspired this project is a track racer and finds it difficult to find bikes that work for her shorter stature, so this was a great use case for the customization.
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
Thanks for sharing this project and giving feedback, looks like the signup flow is causing some confusion, so we're in process of removing the need to enter your email to get access to the files.
I'm passionate about open source, as is our team, so we intended this project to be entirely open source and available to anyone to download, modify, and build upon the project. Documentation is still in the works, and I'm always looking for more folks to help out.
To remove vaporware concerns, you can download the files straight from here: http://bit.ly/2mU6l2y, and email me if you have any questions directly to me at [email protected]
If you want to talk motorcycles in general, I'm all ears there too. :)
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
The download also has the full BOM, you can download those here: http://bit.ly/2mU6l2y
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
The goal of the project was to keep the cost to build at around $10-15k, which is cheaper than most custom jobs. This prototype ran closer to $20k, but with improvements on new versions, and the possibility of producing the parts in batch for interested parties, we can continue to keep the cost down.
Of course, cost can vary greatly depending on any additional modifications you might want to make.
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
fictivmade | 9 years ago | on: The Fictiv Open-Source Motorcycle
We realize that the current email signup flow causes some friction to getting the files, it's being remedied ASAP. In the meanwhile, here's the files: http://bit.ly/2mU6l2y
fictivmade | 10 years ago | on: Hoverboard Teardown
fictivmade | 10 years ago | on: Hoverboard Teardown
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Thanks for the contribution and wiki article -- will update the post accordingly and welcome any other feedback/suggestions. Teardowns are all about learning + community input so keep the comments coming :)
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By implementing a proper PID controller and being able to adjust materials without having to move the object, it's going to be cool seeing new over mold type parts that can be quickly produced.
Hm, I don't see any issues with that, let me see what I can do. Feel free to email me if you have any other suggestions, on the files or documentation (which is being built out now), always could use another POV.