frenchie14 | 1 year ago | on: I Created 175 Fonts Using Rust
frenchie14's comments
frenchie14 | 1 year ago | on: Helldivers 2 has caused over 20k Steam accounts to be banned
frenchie14 | 2 years ago | on: Show HN: Driftmania – an open source PICO-8 racing game
- Wheel modifiers (which wheels are on road, grass, boost tiles, etc)
- Control loss when airborne
- Slow turning when at low speed (a bit different from yours since the impact drops to zero very quickly)
- Speed / accel penalty when hitting a wall
- Visually rotating the car (this is what happens when a player presses the turn key but the actual velocity rotation is handled separately)
- Boost handling
- Nudge the car to the side a little if it's trying to turn but is blocked by a wall
- Acceleration, friction, breaking, and drift-breaking
- Corrective side force (basically an extra friction perpendicular to velocity like you have)
- Artificial speed limit (alternatively, you can include a drag component which applies a force proportional to the square of speed, but I've found it hard to get this feeling good in the past)
- Velocity rotation to align velocity direction and visual direction. This is a minor effect - it's mostly handled by the other physics
- Gravity
- Out of bounds checks
I think you've got the main pieces already. What's more important is understanding what you want your game to feel like and continuously tweaking until you get there
[1] https://github.com/maxbize/PICO-8/blob/master/Driftmania/dri...
frenchie14 | 2 years ago | on: Show HN: Driftmania – an open source PICO-8 racing game
frenchie14 | 2 years ago | on: Show HN: Driftmania – an open source PICO-8 racing game
frenchie14 | 2 years ago | on: Show HN: Driftmania – an open source PICO-8 racing game
frenchie14 | 2 years ago | on: Show HN: Driftmania – an open source PICO-8 racing game
Does that one work better with vimium?
frenchie14 | 2 years ago | on: Show HN: Driftmania – an open source PICO-8 racing game
frenchie14 | 2 years ago | on: Show HN: Driftmania – an open source PICO-8 racing game
frenchie14 | 2 years ago | on: Show HN: Driftmania – an open source PICO-8 racing game
frenchie14 | 2 years ago | on: My $500M Mars rover mistake
1. Bending pins from trying to insert a connector incorrectly 2. Running a full day of testing but forgetting to set up data recording 3. Accidentally leaving a screwdriver next to the hardware inside a thermal vac chamber in an overnight test
Fun times!
frenchie14 | 2 years ago | on: Publishing my first game using PICO-8
frenchie14 | 3 years ago | on: Steve Jobs emails himself (2010)
> Sent from my iPad
frenchie14 | 3 years ago | on: Stealing My Own Games
frenchie14 | 3 years ago | on: Cramming 'Papers, Please' onto Phones
[0] https://www.youtube.com/user/dukope1 [1] https://www.youtube.com/watch?v=qZFoBvJf8Ug
frenchie14 | 3 years ago | on: Ask HN: Any solo game developers here?
frenchie14 | 3 years ago | on: RTEMS Real Time Operating System
frenchie14 | 3 years ago | on: “This game has been shamelessly stolen ”
frenchie14 | 3 years ago | on: Unreal vs. Unity Opinion
frenchie14 | 4 years ago | on: Sony to buy video game maker Bungie in $3.6B deal
Honestly, I wonder how much of this has to do with how much things have changed in the last 25 years. Games have gotten so much more complex and shifted their focus to multiplayer. It feels like it's no longer possible for a single developer to have so much impact. Rare developed multiple iconic games _per year_! Nowadays, developers can barely release one game every few years.