fructose | 11 months ago | on: Zoom bias: The social costs of having a 'tinny' sound during video conferences
fructose's comments
fructose | 1 year ago | on: iOS 18 is the worst software Apple has ever released
fructose | 1 year ago | on: Ask HN: What's your successful or moderately successful side project?
It’s a lot different than software development :O
fructose | 2 years ago | on: What SoundCloud created can never die
fructose | 2 years ago | on: What SoundCloud created can never die
I've had two thoughts re: how to start and how to build an interesting music catalog without getting crushed by the lawyers and labels who are in cahoots with each other. First, the concept of breaking music into its stems and letting people directly interface with music "particles" that their ear-brains love most has made me think that the most important thing to get right is recommending more music that has the sonic characteristics that someone enjoys most, not necessarily broad things that come from music metadata like genre, lyrics, or what your friends liked or listened to. Rather, things like melody, groove or rhythmic patterns, BPM, timbre, harmonics, textures, or music structural preferences are how you get recommendations on what to listen to next. When thinking about it that way, it seems like how the music sounds can be used to recommend, regardless of who big or small or new or established or signed or unsigned an artist might be. In my mind, there's an interesting democratic nature to that too where new artists get a fair shake at discovery as much as major artists (whereas today there's a lot of editorial control over who gets bubbled up into recommendations algos). Second, I've thought about developing a solid prototype and then going for sizeable investment so that I could afford to strike deals, join the cabal, and establish the relationships and access the catalogs of labels big and small.
fructose | 2 years ago | on: What SoundCloud created can never die
The music project that I have been working on aims to bring together a musical audio pre-trained language model, natural language inputs, and a novel interface that deconstructs what you hear into visualizations and user controls. The idea is to allow you to dramatically improve personalization of music search, discovery, and curation by allowing interactivity with the individual parts of music, also known as stems in music theory and music mastering.
The overarching challenge that music streaming services and more broadly media streaming services have, is building a sustainable business on somebody else's art...you have to (rightly) pay licensing costs. This is a major (and ever changing) business risk and one of the larger challenges when I think about launching a new music streaming platform. MTV discovered this in the mid 80's when margins for music and music video licensing became flat, Netflix / Apple / Amazon / etc know this which is why they invested in developing their own content in house.
If anybody is passionate about working on something new in streaming music let me know - I could really use help developing the music audio PLM prototype.
(1) https://www.musicbusinessworldwide.com/there-are-now-120000-...
Agree that the best mics for speech are headsets that tightly control the position of the mic.