guiscreenshots | 7 years ago | on: Show HN: MazeBattles.com – Race to solve generated mazes
guiscreenshots's comments
guiscreenshots | 7 years ago | on: Signaling in tech is some fucked up shit (2016)
guiscreenshots | 7 years ago | on: On Cumulative Advantage and How to Think About Luck
guiscreenshots | 8 years ago | on: Inheritance Often Doesn't Make Sense
guiscreenshots | 8 years ago | on: The Role of Luck in Life Is Still Misunderstood
>Every true mathematical proposition is a tautology. I don't find this point particularly convincing. As long as the model's predictions match reality in interesting ways, it can lend possible insights on why reality might have certain characteristics.
I think the problem is that nothing about the model lines up with reality. For example:
- Each agent begins with an identical amount of capital. -- nothing like the real world.
- Every 6 months you have the possibility of doubling or halving your capital. -- nothing like the real world.
- Chance of doubling capital is proportional to talent. -- nothing like the real world.
As an argument for such a simple model they provide:
> The previous agents’ rules are intentionally simple and can be considered widely shareable, since they are based on the common sense evidence that success, in everyone life, has the property to both grow or decrease very rapidly.
Sure, success/failure _can_ increase or decrease rapidly, but is it the rule? Arguing the basis of your entire model on "common sense" seems weak. It would be better if they had provided at least some real world data where this pattern emerges. In my experience people seem to move a little bit up or down from their baseline, but I have never personally seen a swing from rags to riches or the other way around.
If they had begun by drawing parallels to the ways in which we see the real world and letting the model simulate it into the future it would be more compelling. As it stands, it seems like a set of arbitrary rules designed to reach their desired conclusion, albeit weakly through "it looks pretty similar".
guiscreenshots | 8 years ago | on: Show HN: One Click Shrug Emoji Copy
guiscreenshots | 8 years ago | on: Area 120 – A workshop for Google's experimental products
How did we get back here in web design? It truly boggles the mind.
guiscreenshots | 9 years ago | on: The web looks like shit
guiscreenshots | 9 years ago | on: Legacy systems are everywhere
guiscreenshots | 9 years ago | on: Hidden Microphones Part of Government Surveillance Program in the Bay Area
guiscreenshots | 10 years ago | on: Show HN: HtmlPy – HTML5-CSS3-JavaScript Based GUI Library in Python
1. Don't make people watch the generation of the maze. Why on god's green earth do I need to wait a full minute to play the game? It takes less time to solve the maze.
2. Allow for random matchmaking
3. Let me hold down a directional key to move multiple steps in the same direction. Feels like a lot of button mashing without this functionality.
Hope to see this grow!