haywardsmyfault's comments

haywardsmyfault | 9 years ago | on: Facebook’s Zuckerberg sues to force land sales

You could argue some of the land parcels in question are owned by growing numbers of family members with each new generation, and that therefore it's likely some (even most) owners wouldn't utilize the land. However, it's also interesting to digest this situation alongside Oxfam's report [1] on 62 people accumulating more wealth than half the world's population combined. Zuckerberg owns 700 acres of Kauai[2]. Why isn't that enough?

[1] http://www.oxfam.org.uk/media-centre/press-releases/2016/01/...

[2] http://www.telegraph.co.uk/news/worldnews/northamerica/usa/1...

haywardsmyfault | 12 years ago | on: Show HN: Kickflip – Open Source Live Mobile Video Streaming SDKs

Our current offer is a significant cost reduction for a single high-quality broadcast to a large audience. On top of that we handle all the plumbing related to your iOS/Android cloud video app. Our SDK can manage all your application's broadcasts and users (if you choose).

I'm excited for our open-source Android and iOS clients to stimulate development of some novel video apps. Maybe Security monitoring systems or even Phone + $20 Weather balloon = Weather satellite!

haywardsmyfault | 12 years ago | on: Show HN: Kickflip – Open Source Live Mobile Video Streaming SDKs

Hello! Kickflip developer here!

The SoCs included with virtually every mobile device today have circuits designed specifically for encoding/decoding H.264 video and AAC audio. This is how your mobile device's native camera app reliably records HD video. Whether it's 640p or 1080p, there isn't a significant drain on system resources.

These chips were traditionally accessed via a standard OMX[1] library (Think OpenGL for Video hardware), but the OMX implementations were device specific, making it nearly impossible to write custom video software with mass market appeal.

Just recently (July '13 on Android), the video hardware has become somewhat controllable by the standard Android / iOS platform APIs allowing us to write a truly compatible video product.

We currently only offer single stream output. When we do offer multiple bitrate outputs (transcoding), we'll do that work serverside.

[1] http://en.wikipedia.org/wiki/OpenMAX

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