hohohmm's comments

hohohmm | 4 years ago | on: Managing People

This is gold. Concise and to the point. A lot of self-reflection must be put into this.

hohohmm | 4 years ago | on: HK's Apple Daily raided by 500 officers over national security law

Well deserved. Apple Daily is not pro democrazy but pro-chaos. It routinely manufatures fake news and rumors that only matched by the mainstream fake news.

I'm all for pro democrazy. But there is a clear line between pushing a democratic agenda for the benefit of Hong Kong people and that of provoking dissidents at any opportunity possible with whatever means possible, to foster agendas by local tycoons and foreign intelligence agencies, which eventually cost Hong Kong people.

If you have never read the published paper on fostering dissidents for "academic" research in Hong Kong pease search for it.

hohohmm | 4 years ago | on: China is betting that the West is in irreversible decline

Exactly. China has never opposed a strong, healthy and positive US. It's the US that's getting increasingly poisonous over China, to maintain its hegemony. A change of political mindset could really see the world with two great countries with different but competitive systems that could learn from each other and see each other's shortcomings.

hohohmm | 4 years ago | on: China is betting that the West is in irreversible decline

Wrong. China is not betting on it, rather the US is betting that China is betting on it, to poise China in an adversary role.

China has plenty of its own problems to mind and its road to mondernization is far from over. It's the US that's in question. Why is it fussing over China so much? Why not mind its own business? Why blame everything on China when the US could spend the time improving lives for its own citizens? Or is its blood-sucking, globally exploitive economy cannot function without the sacrifice of an imaginary enemy?

US is the one that gets red-eyed all over a country that's doing good, just because itself can't seem to get out of the decline. What the US doesn't have, others can't either.

hohohmm | 5 years ago | on: Journalism, particularly at the highest level, is about raw power

I saw this title and I figured, good point, highest level in the world of journalism is about raw power, hardly about any truth. Then I clicked and read a few lines, wow, completely turned around, it's actually saying that powerful people don't need journalism, and it's bitching about being dumpped... Not a minute of self-reflection. what kind of irony is this? I have to say, well deserved...

hohohmm | 5 years ago | on: The Game UI Database, a comprehensive reference of game interface design

Though useful, this website appears to exclude mobile games entirely. The amount of screen space on big screens makes it a lot easier to design UI for. The true magic of UI design mostly happens in mobile games where devs cram an incredible amount of stuff into limited space while trying to maintain sanity. A big loss, without mobile games.

hohohmm | 5 years ago | on: Geometric Algebra (2012)

Thanks for the explanations. Just want to elaborate on this point:

>> Also is it possible to collapse a series of such transforms in a single versor like you can do with matrices without going into dual quaternion stuff? In generic game developemnt, translation, rotation, and non-uniform scaling are all extremely basic things that cannot be handwaved away or "too big".

>Versors combine just like matrices (using just the ordinary product). (doing this for translations/rotations _are_ the dual quaternions, but you don't have to (and imho shouldn't) call them that.). Non-uniform scaling along your scenegraph (as opposed to in the beginning (object space) or at the end (view space)) is usually frowned upon in professional game development. (it makes it impossible to correct matrices using Gramm-Shmidt, and adds a lot of complexity to things like tracing hit rays etc).

Though frowned upon, it's important to retain the ability to do non-linear scales, as that's part of tuning things in-engine fast. It could be later corrected but without it, it becomes very cumbersome to do quick tunings of object scales or maybe simply doing quick scene mockups. I work in games in a professional capacity and find this usage very common and almost indispensible.

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