hohohmm | 2 years ago | on: 15-150: Principles of Functional Programming
hohohmm's comments
hohohmm | 2 years ago | on: China is flooding Taiwan with disinformation
hohohmm | 2 years ago | on: Data-Oriented Design (2018)
hohohmm | 3 years ago | on: I liberate the ending to Minecraft from Microsoft and give it to you
hohohmm | 3 years ago | on: I liberate the ending to Minecraft from Microsoft and give it to you
hohohmm | 3 years ago | on: I liberate the ending to Minecraft from Microsoft and give it to you
hohohmm | 4 years ago | on: Managing People
hohohmm | 4 years ago | on: Managing People
hohohmm | 4 years ago | on: Support for team members who are mistreated in their country
hohohmm | 4 years ago | on: The potential Orwellian horror of central bank digital currencies
hohohmm | 4 years ago | on: HK's Apple Daily raided by 500 officers over national security law
hohohmm | 4 years ago | on: HK's Apple Daily raided by 500 officers over national security law
hohohmm | 4 years ago | on: HK's Apple Daily raided by 500 officers over national security law
hohohmm | 4 years ago | on: HK's Apple Daily raided by 500 officers over national security law
I'm all for pro democrazy. But there is a clear line between pushing a democratic agenda for the benefit of Hong Kong people and that of provoking dissidents at any opportunity possible with whatever means possible, to foster agendas by local tycoons and foreign intelligence agencies, which eventually cost Hong Kong people.
If you have never read the published paper on fostering dissidents for "academic" research in Hong Kong pease search for it.
hohohmm | 4 years ago | on: China is betting that the West is in irreversible decline
hohohmm | 4 years ago | on: China is betting that the West is in irreversible decline
hohohmm | 4 years ago | on: China is betting that the West is in irreversible decline
China has plenty of its own problems to mind and its road to mondernization is far from over. It's the US that's in question. Why is it fussing over China so much? Why not mind its own business? Why blame everything on China when the US could spend the time improving lives for its own citizens? Or is its blood-sucking, globally exploitive economy cannot function without the sacrifice of an imaginary enemy?
US is the one that gets red-eyed all over a country that's doing good, just because itself can't seem to get out of the decline. What the US doesn't have, others can't either.
hohohmm | 5 years ago | on: Journalism, particularly at the highest level, is about raw power
hohohmm | 5 years ago | on: The Game UI Database, a comprehensive reference of game interface design
hohohmm | 5 years ago | on: Geometric Algebra (2012)
>> Also is it possible to collapse a series of such transforms in a single versor like you can do with matrices without going into dual quaternion stuff? In generic game developemnt, translation, rotation, and non-uniform scaling are all extremely basic things that cannot be handwaved away or "too big".
>Versors combine just like matrices (using just the ordinary product). (doing this for translations/rotations _are_ the dual quaternions, but you don't have to (and imho shouldn't) call them that.). Non-uniform scaling along your scenegraph (as opposed to in the beginning (object space) or at the end (view space)) is usually frowned upon in professional game development. (it makes it impossible to correct matrices using Gramm-Shmidt, and adds a lot of complexity to things like tracing hit rays etc).
Though frowned upon, it's important to retain the ability to do non-linear scales, as that's part of tuning things in-engine fast. It could be later corrected but without it, it becomes very cumbersome to do quick tunings of object scales or maybe simply doing quick scene mockups. I work in games in a professional capacity and find this usage very common and almost indispensible.