isaaclyman's comments

isaaclyman | 8 years ago | on: Best board games from Essen 2016

Lol, thanks for calling that one out. When I talk about "counters" here, what I mean is all those tokens players use to track 17 kinds of "resources" in the stereotypical modern eurogame. I mean, are we really at the point where board games are distinguished by the way you navigate the board and the name/number of resources you have to manage?

I haven't played Legacy, because on principle I won't buy a game that can only be played a set number of times.

In conclusion, get off my lawn, I guess.

isaaclyman | 8 years ago | on: Best board games from Essen 2016

I feel like most of the games in this roundup, as an alternative to ingenuity, have turned to complexity as a way to keep things fresh. And that makes me sad. In my opinion, any game that needs more than one type of "counter" token is probably overengineered. (Sorry, eurogames, I know this hurts your feelings.)

My favorite games are either very simple or designed to absorb complexity into familiar devices, like decks of cards and well-designed boards. And they thrive on a deceptively simple mechanic, a few difficult decisions, and a sense of urgency. Pandemic, Dominion, Ticket to Ride, 7 Wonders and Quadropolis come to mind. Each of these is clever, not just because it adds another "thing to keep track of," but because it asks you to do something that seems easy and is not.

I am speaking out of ignorance a little, though, since I haven't played many eurogames (and probably don't have the patience for any game that takes longer than 90 minutes).

isaaclyman | 9 years ago | on: How do you make programmers work 60-80 hours per week?

This sounds true to me, but it would take a very uncommon executive to put it into practice. MBA types won't do a thing without quantitative data behind it and attempts to measure real productivity in creative fields usually turn into meaningless self-fulfilling prophecies. I wonder what it would take to break the dogma of the 40-hour week?
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