jn1234 | 2 years ago | on: Figma and Adobe abandon proposed merger
jn1234's comments
jn1234 | 2 years ago | on: US agency will not reinstate $900M subsidy for Starlink
jn1234 | 3 years ago | on: Ford CEO says EVs will be sold 100% online with nonnegotiable price
jn1234 | 4 years ago | on: Germany's federal police agency purchased and used 'Pegasus' spyware
jn1234 | 4 years ago | on: A foreign seller has hijacked my Amazon Klein bottle listing
jn1234 | 5 years ago | on: Why the new USPS mail trucks look so weird
Not for long, they even invested in Rivian, an EV manufacturer, who is going to build vehicles to their spec.
jn1234 | 5 years ago | on: The Air Force is having to reverse engineer parts of its own stealth bomber
jn1234 | 6 years ago | on: 82nd Airborne unit told to use Signal or Wickr on government cell phones
jn1234 | 7 years ago | on: YC China and Qi Lu
jn1234 | 9 years ago | on: Intel buying Mobileye for up to $16B to expand in self-driving tech
jn1234 | 9 years ago | on: As Leaks Multiply, Fears of a ‘Deep State’ in America
jn1234 | 9 years ago | on: The Google X moonshot factory is struggling to get products out the door
Musk is literally too good friends with Sergey Brin and Larry Page for this not too happen.
http://motherboard.vice.com/read/elon-musk-and-larry-page-ha...
http://www.businessinsider.com/googles-secret-apartment-elon...
jn1234 | 9 years ago | on: Equation Group Cyber Weapons Auction
jn1234 | 9 years ago | on: Peter Thiel will speak at GOP convention
jn1234 | 9 years ago | on: FAQ from Guccifer 2.0
jn1234 | 9 years ago | on: FAQ from Guccifer 2.0
https://twitter.com/pwnallthethings/status/74848214296815616...
jn1234 | 9 years ago | on: A Third of Valve Is Now Working on VR
jn1234 | 9 years ago | on: A Third of Valve Is Now Working on VR
Valve's main bargaining chip would be not allowing their games to run on Oculus. The recent push back on Oculus exclusives and Valve willing to float cash to developers means they are well aware of their situation.
jn1234 | 9 years ago | on: A Third of Valve Is Now Working on VR
jn1234 | 9 years ago | on: A Third of Valve Is Now Working on VR
>Of course. We want AR/VR/MR to be ubiquitous. Over the past four years or so I've seen many companies big and small bring their demos to show and tell. They all have bits and pieces of the larger puzzle. Good eye tracking, interesting haptic techniques, next generation display technologies. But most of them are narrowly focused on their thing, and struggle alone to make a successful product. Partially this was just because the market didn't exist but also many of them were/are just trying to boil the ocean. The minimum viable product is now a pretty high bar and that can stifle innovation. We can offer a running start, the traditionally "hard" parts of HMD technology, the things other than GPUs that kept VR niche for so long. In return we ask that your device leveraging our technology works with our platform. And mostly that is it. We won't ask that it only works on our platform, we won't stop you from targeting other industries. This gives both you and your users freedom of choice and security that isn't dependant on either party's future decisions. It is a pretty good deal really. Our platform has a rapidly growing collection of great content for your end-users so your product won't be an orphan and you don't need to convince anyone to author for it. Day one people can fire up Tilt Brush and have their minds blown by your awesome new hardware.
If Valve games are "locked" to SteamVR and won't play on Oculus, then nobody is going to buy an Oculus. Does Facebook really think that people are going to choose Lucky's Tale over Portal 3 or Half-Life 3? Facebook is going to have to capitulate and focus on their hardware advantage.