justindz | 10 years ago | on: Commuting Kills
justindz's comments
justindz | 10 years ago | on: NASA’s Kepler Mission Discovers Bigger, Older Cousin to Earth
justindz | 11 years ago | on: Microsoft Announces Azure Stack
justindz | 11 years ago | on: Stephen King: “Everything You Need to Know About Writing Successfully”
justindz | 11 years ago | on: Stephen King: “Everything You Need to Know About Writing Successfully”
I personally believe that programmers can learn from poets, for example. Write constantly. Read the work of others, both critically and for enjoyment. Writing is the sexy part, but revising is at least as important a task.
justindz | 11 years ago | on: We are under attack
I suppose if you're not a Chinese hacker, it might pay to pretend you are by tailoring your working hours and days.
justindz | 12 years ago | on: What the Head of Hiring at Google Doesn’t Understand About Skills
The nice thing about compilers is they tell you when your code has a problem. There's no equivalent barrier to posting awful poetry-drivel on Facebook ;-)
justindz | 12 years ago | on: What are common mistakes that new or inexperienced managers make?
In my personal opinion, you get a healthier culture if you either 1) have managers and let them manage or 2) admit that you require them to be individual contributors and restrict their "managing" purely to part time HR initiatives and not to actual additive management (something more like extra-curricular mentoring and not talent management, career and skills development).
I should caveat that I've had good managers, bad managers and completely mediocre managers. So I do believe that, although rare, it can be done well and it can provide value to individual contributors' careers and to the company's value. I just don't assume it's automatically the right approach at every company.
justindz | 12 years ago | on: The Launch of the Mayday Citizens' SuperPAC
justindz | 12 years ago | on: The Launch of the Mayday Citizens' SuperPAC
justindz | 12 years ago | on: The Launch of the Mayday Citizens' SuperPAC
https://twitter.com/Boyko4TX/status/461902353105317891
EDIT: forgot to link the tweet.
justindz | 12 years ago | on: The Age of the Product Manager
I'm not suggesting that anyone in the thread is conflating PM and PMO in this way, but it's a challenge for the profession and I wouldn't be surprised if given posters perspectives reflect different views on what the PM role is actually supposed to be the expert on. I don't think it's their fault. We use a hyper-generic name that is almost indistinguishable in full and acronym'd form. We also tend to write awful job postings, though that's a rant for another thread.
justindz | 12 years ago | on: How To Lose Your Best Employees
justindz | 12 years ago | on: German government warns Windows 8 is a security risk
justindz | 12 years ago | on: Crosswords don’t make you clever
justindz | 12 years ago | on: In America, Where You're Born Is Correlated With How Far You'll Go In Life
justindz | 12 years ago | on: In America, Where You're Born Is Correlated With How Far You'll Go In Life
justindz | 12 years ago | on: In America, Where You're Born Is Correlated With How Far You'll Go In Life
justindz | 12 years ago | on: The Science of Why We Don’t Believe Science
1) Determine what you would prefer to be true. 2) Spend your time absorbing and referencing supporting evidence, at the expense of verifying its credibility. 3) When presented with contradicting evidence, spend your time dismissing or discrediting it, at the expense of verifying its credibility. 4) Re-affirm your belief successfully through willful or accidental intellectual dishonesty.
Perhaps there's a formal name for this. YouTube logic works for me, though, because that makes it sound appropriately juvenile.
justindz | 13 years ago | on: How Clash of Clans earns $500,000 a day with in-app purchases
- You start with a few Riot Points. Enough to buy a starter champion, but not much else.
- Riot Points can be purchased.
- Influence points are earned along with experience by playing matches.
- Champions can be purchased with either currency. However, most of them take far more Influence Points, so you can achieve instant gratification through cash outlay or you can play for fun over time and pick up a few more advanced champions.
- Runes can only be purchased with Influence Points. Therefore, you cannot simply drop cash and get the best runes, then have an edge over other players. You earn them by playing. You can earn them faster by getting Influence Point boost periods by paying Riot Points, which of course is cash for acceleration, but not instant gratification since it still encourages you to play and practice the game.
- Every week, there is a free rotation of a set of champions. If you are patient enough, you can try out tons of different champions before spending a dime. If you like one enough to want to keep playing it after it rotates back out, you can drop cash to buy it or spend a giant pile of Influence Points that you've earned. Or, you can simply play with them for fun, endlessly, and enjoy the variety.
- The only "pay to play" thing I've found is that you can purchase extra pages for rune configurations. This can't be earned any other way. It's not overly expensive, it's not mandatory, but it seems like you probably need to do it for any serious competitive play in order to be efficient and prepared for different matches and roles. I wasn't put off by this.
I thought this was a pretty good implementation. I've spent a reasonable, tolerable amount of money so far on the game and have more champions than I probably should have right now, due to enjoying them. The experience felt very much not "pay to win" and that it scaled very well with your interest. The one thing I really liked is that even paying to accelerate your experience was always still contingent on you playing lots of games and therefore getting better and trying out lots of roles and champions. That felt very smart because it doesn't burn you out but invests you further.
If you're researching this kind of model, I would highly suggest trying the game out to get a feel for what the customer experience is like. It seems like a good reference implementation that could be adjusted to match games that aren't based on this champion asset model.