kirillcool's comments

kirillcool | 4 years ago | on: You can't tell people anything (2004)

Dear whoever worked on Xanadu ever ever ever. You keep on saying that you went around the world, talked to anybody who would listen, and nobody got it. Maybe, just maybe, the problem was the message, not the listeners.

I just re-read Wired profile of Xanadu from 1995, and it's the same thing over and over again. It's not the world. It's the message. I mean, once anything is published online, it can never be edited because you link to "start character"-"end character" integer positions as the supposedly immutable snippet? What kind of a universe does that online world live in???

kirillcool | 4 years ago | on: Image color replacement with numerical optimization

"Flowers replaced to red" looks like it also tinted the whole sky red. In general, all the image captions imply that the algorithm is able to identify objects (flowers, ice cream scoop, shirt) and only change that object's color.

kirillcool | 5 years ago | on: Euler's Fizzbuzz (2020)

Good luck running ^4 on larger numbers and overflowing integer / long bounds orders of magnitude faster than the plain "boring" solutions

kirillcool | 5 years ago | on: My dad got scammed for $3k worth of gift cards

Retail stores make tons of money on gift cards - specifically, when people don't use the balance or lose them. See https://www.cnbc.com/2020/01/10/3-billion-of-gift-cards-go-u.... It's like the stores are essentially minting their own money at this point. They have zero incentive to put "checks and balances" in place, unless they start losing money on it from some king of federal penalties tied to cases like the one in the article.

kirillcool | 6 years ago | on: Designing Accessible Color Systems

Ironically, even though the contrast ratio of the body content is technically passing the contrast threshold, it's unpleasant to read. It's the combination of the lighter shade of grey, small font size and the thinness of the font glyphs themselves.

kirillcool | 14 years ago | on: About those vector icons

Indeed, in that they have multiple SVG versions of the same icon (name) for smaller pixel sizes - 16x16, 22x22, 24x24, 32x32 - the last time I checked.

kirillcool | 14 years ago | on: About those vector icons

Author of the article here.

If you read the closing paragraphs of the article, you will see that I do talk about the physical size of the final representation of the pixel-based icon. However, just because you can use more pixels on higher-resolution displays, it does not mean that you can just take a highly detailed vector artwork and display it.

Being able to display very intricate details for each icon is not necessarily the end goal. The end goal is to preserve the clarity, which is why smaller icons (physically, not pixelwise) should have smaller amount of detail compared to larger ones.

In your example, a 128x128px icon that occupies the same physical size on an extra-high DPI screen as a 16x16px icon on a lower-end screen can (mathematically) have 8 times as much detail along each axis. Just because this is possible to do without losing the signal quality on the level of individual pixels, does not mean that it is desirable from the UX / UI perspective.

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