leetNightshade's comments

leetNightshade | 9 years ago | on: Making Django CMS as easy to install as WordPress

Maybe it's just me, but isn't JavaScript still looked down on? There's a reason languages are being written on top of it, and lots of frameworks to patch up the terrible usability of it. Just because it's popular doesn't mean it's great.

leetNightshade | 9 years ago | on: Unity raises $181M round at a reported $1.5B valuation

Unreal Engine is the most used Game Engine in the industry (not counting indie/mobile games w/ Unity), especially for AAA games. HeartBreak shared the list. For professional development the Unreal Engine makes it possible to make amazing games with a small team of programmers, iteration time is fast making development a lot faster than before or trying to use a custom engine without well developed tools.

leetNightshade | 9 years ago | on: Why suburbia sucks

I don't think he's saying cars are bad, he's pointing out lots of flaws in the design of roads and living areas. He's bringing up the inefficiencies that lifestyle has, suburbia he argues brings a lot of inefficiencies.

I LOVE driving. But Los Angeles is complete shit due to the suburban sprawl, lack of a well designed connectors and ramps, lack of well designed roadways for the throughput, etc. Los Angeles is a prime example of why Suburbia sucks. This article hits all the right points.

There's a lot of artificial inefficiencies we've imposed on ourselves due to lack of forethought, stubbornness, resistance to change, or many other reasons. Sadly, it's impossible to fix anything in a quick manner.

leetNightshade | 10 years ago | on: Weep for Graphics Programming

Even with C++, a modern flexible C++ game engine should be mostly data driven. For flexibility and being able to have faster iteration times, changing data at run-time and seeing results almost instantly is necessary, with the level of quality people demand from games these days.

Granted that's not the case across the board, but people have been pushing for data driven C++ game engines for years.

leetNightshade | 10 years ago | on: Lionsgate is making its films available on Steam

The buffering tends to be pretty bad for me, not very aggressive or just bad. The initial loading takes a little long, especially considering I'm on fiber at work right now. This 1080p video isn't buffering very quickly. Switching stream quality takes a bit long, even switching down to 360p.

At home Steam struggles on game trailers, usually after going fullscreen for some reason; if I don't go fullscreen it can be okay.

leetNightshade | 10 years ago | on: MATE Desktop Environment

I don't know what other people's issues are with it, but generally the experience isn't entirely smooth, and for some things there aren't fallback methods when problems arise things just go to shit.

My recent negative experience with graphics drivers. I had a Nvidia gpu set with a proprietary driver, switched to an AMD gpu, and then x server fails to start. I didn't know how to fix this on the command line. I had to pop the Nvidia gpu back in, switch to the open driver. After switching back to the AMD gpu there are serious graphical issues that make it impossible to accomplish anything; this same AMD gpu used to work just fine when side-by-side with the Nvidia card, only recently had this issue after the Nvidia card was removed. This experience is very grating. Windows handles gpu swapping with multiple driver installs very well, I didn't have any negative experiences with it on my desktop. I haven't touched Linux for weeks because I dread having to spend time fixing this when I can easily boot Windows and work without issue.

leetNightshade | 10 years ago | on: Tech workers are increasingly looking to leave Silicon Valley

With cost of living going up, minimum wage going up, you think business would think to bump their base wages up to account for cost of living. But not everyone does, and some that do don't do it by much.

One example is my gf: set production assistant wages have not gone up with cost of living in the area, at least for the companies she works for. Set production assistants are freelance, non-reliable work with sometimes terrible hours. You think they'd make okay money. But even in L.A. where the industry is at it's biggest, they're usually shortchanged.

Another example: A friend of mine accepted a position as a mid-level gameplay programmer at a place that is choosing to pay them hourly so they can make them work overtime without having to pay $100k or more, because of CA law. Yet another business strong-arming someone who wasn't in a good position to negotiate due to circumstances. Hopefully that friend can work their way into a senior level position soon, but even then not every place pays senior level as well as they should.

Industry can be very stingy, focusing on the short-term business instead of long term employees.

leetNightshade | 10 years ago | on: Tech workers are increasingly looking to leave Silicon Valley

Not the best comparison points when you're comparing the most expensive places to live in the United States. L.A. is still kind of expensive compared to everywhere else besides those mentioned. My gf and I are considering sharing an apartment with another couple just to be able to make a dent in our student debt and savings. I can't imagine owning a house or a condo. I also don't foresee being able to afford having kids for some time. Hell, I'm holding off on getting a dog because of high rent.

leetNightshade | 10 years ago | on: The Rise of Renting in the U.S

I don't live in the Bay Area, but I live in L.A.. Cost of living wise it feels like I do. I can't believe how much money goes to rent, and paying for lots of gas for commuting. The urban sprawl with lack of a good efficient means of public transportation, is pretty disgusting.

leetNightshade | 10 years ago | on: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

On the main page Lumberyard is described as a 3D game engine, which is the case because it's based off of the 3D CryEngine game engine.

If they're to add 2D support, it'll probably be a while. And it'll likely be something built using the 3D technology, unless they want to put in a lot of work to optimize for a 2D use.

leetNightshade | 10 years ago | on: Apple’s declining software quality

I don't agree with great hardware, if we're talking about durability and easily fixable. At least the Macbook line seems designed to fail after a number of years or be too expensive to continue fixing in favor of buying a new one. Apple products, besides the high end desktops, seem disposable, no matter how well made it looks.

leetNightshade | 10 years ago | on: Microsoft's forthcoming Minecraft Education Edition is written in C++

Switching from Java to C# doesn't offer any HUGE advantages to the end user. Switching to C++ does, granted with some drawbacks depending on how mods are handled, if they're going to be portable or not.

If Microsoft is only making a Windows version of Minecraft, then they don't have to worry about the portability of mods, which would be a shame.

leetNightshade | 10 years ago | on: Unreal Engine 4.10 is Released

That people are contributing free work for someone else (Epic) to make money off of. Yes, I think they're suggesting to put that effort towards an open source engine, or towards a company that will reward you in some way for doing said work.
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