legrisch | 1 year ago | on: Threlte 8
legrisch's comments
legrisch | 1 year ago | on: Threlte 8
I get your sentiment though. I'm always for as little dependencies as possible. If you rely on Three.js in the first place, you're going to need to update regularly anyway since pretty much every version is a major version. Thanks for your feedback!
legrisch | 1 year ago | on: Threlte 8
legrisch | 1 year ago | on: Threlte 8
Threlte is a renderer and component library for using Three.js in a declarative and state-driven way in Svelte apps. It provides strictly typed components for deep reactivity and interactivity out-of-the-box.
It's suffice to say it was a whole lot of work and a great challenge to make use of Svelte 5. A lot of the important parts have been rewritten to make use of the new reactivity model, some APIs have been aligned with conventions introduced by Svelte 5 and type safety has been improved all over. Also this release includes the first alpha release of Threlte Studio which is what we call a spatial programming toolset.
If you're looking for an migration guide, it's here: https://threlte.xyz/docs/learn/advanced/migration-guides#thr...
legrisch | 1 year ago | on: 3D framework for the web, built on Svelte and Three.js
legrisch | 1 year ago | on: 3D framework for the web, built on Svelte and Three.js
legrisch | 1 year ago | on: 3D framework for the web, built on Svelte and Three.js
Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].
Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.
legrisch | 1 year ago | on: 3D framework for the web, built on Svelte and Three.js
If you want, feel free to contact me on Discord[1] to provide feedback on how you use Threlte in your company, I would greatly appreciate it.
legrisch | 1 year ago | on: 3D framework for the web, built on Svelte and Three.js
legrisch | 1 year ago | on: 3D framework for the web, built on Svelte and Three.js
In essence, react-three-fiber and @threlte/core offer the same base functionality, which is to offer a declarative Three.js API for an established frontend framework. The technical approach however is fundamentally different: React itself provides an API (called a react renderer) to "transform" JSX into any tree-like data structure, whether it be a Three.js scene graph, a PDF or mails. Svelte (as of now) doesn't have that, so we had to get a bit creative and make heavy use of the Svelte Context API.
With Threlte 6 we introduced the Plugin API[0] which you may use to inject code into any component that instances an object. It's a very powerful feature that we use for many of the common abstractions in @threlte/extras such as interactivity[1] and which opens the door to more technically interesting and advanced use cases like the upcoming Threlte Studio[2].
On performance: react again works fundamentally different and therefore react-three-fiber is recommending to not use props for fast-changing object attributes[3]. Of course direct object manipulation is faster, as less computation is lost in "interpreting" a prop, but Svelte is generally faster in doing so, so we do not recommend against it – simple apps (which is the majority) totally work with fast-changing props. Starting with Threlte 8 which will support Svelte 5, prop updates happen granularly, so we don't have to apply all props whenever a single one changes. I do want to emphasize that for more demanding apps you would use a pattern that is independent of prop update costs and no significant overhead of react-three-fiber or Threlte would apply here.
In Threlte 7 we introduced a powerful DAG-based task scheduling system[4] that not only solved long-standing flexibility bottlenecks but also is the technical foundation of many interesting future features and use cases such as fixed physics updates (that are still correctly queueing with other tasks), easily scheduling tasks before or other tasks (e.g. running things after a frame has been rendered) or making complex orchestrations of updates across the entire app.
In terms of ecosystem react-three-fiber is of course much larger, that is just the nature of react vs. any other framework. We do however offer solutions for the most crucial things like physics, animation, layout and XR. Our ecosystem is centrally organized in a mono repository[5]. By that we can ensure that changes to @threlte/core properly cascade through all dependent packages. Organisationally speaking, I put effort in making sure that Threlte is run and owned by a team right from the beginning to make sure it's long-lasting and doesn't suffer from a single sight on things.
[0] https://threlte.xyz/docs/learn/advanced/plugins
[1] https://threlte.xyz/docs/reference/extras/interactivity
[2] https://www.youtube.com/live/gkJ09joGBZ4?si=KX9ZwfWTixj6r55Y...
[3] https://docs.pmnd.rs/react-three-fiber/advanced/pitfalls
legrisch | 1 year ago | on: 3D framework for the web, built on Svelte and Three.js
legrisch | 1 year ago | on: 3D framework for the web, built on Svelte and Three.js
In essence, we're busy with two things:
Making Threlte Svelte 5 ready. It's a bit more work for us than for most Svelte libraries/frameworks out there since we poked into the component internals a lot, for example to make event handling more effective or run Svelte transitions on components rather than DOM elements. A lot of these things are now built into Svelte 5 and others (like transitions) we have to set aside for the moment.
The other thing we're working on is the Threlte Studio. I'm not sure how to best describe it yet, but you could say it's an editor that let's you visually modify your code. It's extendable, so you can adapt it to your workflow. We're really curious how far we can go with this, so to stay tuned, feel free to join our discord[1] or follow us on x[2].
[0] https://www.youtube.com/live/gkJ09joGBZ4?si=KX9ZwfWTixj6r55Y...
legrisch | 4 years ago | on: Show HN: Threlte – A Three.js component library for Svelte
The last week I was busy with developing threlte, a new component library for svelte + three.js. It's based on my previous experience working with react-three-fiber and the short yet very enlightening time working with Svelte, SvelteKit and Svelte Cubed. It's not finished (it never is, right?) but it already is quite useable and even features some things I was missing with the other ones.
- Reactivity as we know it from Svelte
- Interactivity (pointer events much regular DOM elements)
- Color management
- Useful Defaults
- Access to just about everything
- Extendability and clear conventions
- TypeScript everywhere
- Hooks
- Post Processing
- Extensive Documentation
- … and it's pretty easy too.
I hope you like the new kid on the block! I'd love it if you give it a try and provide some feedback Thanks!
legrisch | 4 years ago | on: Ask HN: How to Sell a Website
legrisch | 4 years ago | on: Ask HN: How to Sell a Website
legrisch | 4 years ago | on: Ask HN: How to Sell a Website