lfcc's comments

lfcc | 6 years ago | on: Some voters are sick of companies like Amazon paying no corporate tax

> (...) It happens to be relevant here (...)

Then it should be discussed. Along with the policies already mentioned in the article and it's disingenuous not to do so. How can we expect to make informed decisions if we selectively choose what information to expose or hide for discussion?

lfcc | 6 years ago | on: Some voters are sick of companies like Amazon paying no corporate tax

It mentions tax rate laws, but those don't actually cover why Amazon effectively paid no taxes. I.e. massive investments in R&D, stock-based employee compensation, carry-forwards losses, and whatever else I may still be missing.

I don't think it can be considered fairly informative if it doesn't cover how we got to those values. From reading this article, one could still ask if a tax rate is at 21%, how does that mean a profitable company doesn't pay any taxes?

lfcc | 6 years ago | on: Some voters are sick of companies like Amazon paying no corporate tax

Amazon is not Jeff Bezos. Taxing him would be a whole different topic of conversation. Probably more on the topics of executive compensation, taxes for high incomes, and a bunch of other possible subjects.

Interesting discussion to be had, for sure, but not what the article is really about.

lfcc | 6 years ago | on: Some voters are sick of companies like Amazon paying no corporate tax

I agree that engagement and discussing policies is important. But it does feel disingenuous and aimed at provoking outrage (to trigger a knee-jerk reaction) when you just mention a fact like "look at these rich guys that don't share anything!" and ignore the context of why it got to be the way it is.

And I'm not saying that there aren't changes that could and should be made. Just that this particular article doesn't have the feel of a fair debate aiming to inform people, but more of an outrage-inducing propaganda.

lfcc | 6 years ago | on: Google Staffers Share Stories of ‘Systemic’ Retaliation

You could also question the validity/fairness of existing complaints.

Ultimately, I don't think taking the argument down this path of conjecture over allegations (or lack thereof) will help clear our view of what is or is not the reality at the company. That's what company wide satisfaction surveys or platforms like Glassdoor are for. And in both accounts I don't see many signs that Google is doing poorly.

Edit: and the results of investigations prompted by these accusations might shed some light as well.

lfcc | 6 years ago | on: Google Staffers Share Stories of ‘Systemic’ Retaliation

Perhaps I'm still too naive and innocent, but I don't think this represents the overall reality of the company. A lot of people participated in the protests mentioned and only two statements of retaliations were given (edit: or at least leaked to the media), with "more than a dozen" shared during the meeting in question. Given the sheer size of the company, if there was "systemic" retaliation I'd expect these to be in the order of a few hundreds, or many dozens at the least.

In addition, we're only seeing this from the perspective of those who feel they were retaliated against because of those protests, with absolutely no additional context or perspective of the managers/execs/peers (which I think we will never obtain for rather obvious reasons).

Personally, I have found Google to have a really open culture of communication. You're generally free to give your opinion. I'd be much more afraid of retaliation from peers due to something I said being considered offensive by some of them, than by an executive or my manager due to speaking out against the way the company does things (which happens all the time and by large amounts of employees). Of course that's just one experience and I may have been lucky with my own team.

disclaimer: I recently joined Google but I'm only aware of these incidents from media publications such as this and everything above is just my personal opinion on the incident.

Edit: Added that "more than a dozen" other stories were shared in the meeting according to the article, as I had originally missed that.

lfcc | 6 years ago

I don't think they're trying to cut on their headcount, but probably trying to cut on the cost per head.

luiscleto | 7 years ago | on: U.K. unveils plan to penalize Facebook and Google for harmful online content

> We need some regulations;

But the regulations are already in place. In the UK especially there are very strict and broad-range hate-speech laws. And most of the content referred to as problematic already breaches the ToS for the platforms mentioned. And evidence suggests those companies have already been pouring resources into trust and safety teams to detect and stop such content.

Getting rid of "problematic" user content on social networks for the masses is a very hard game of whack-a-mole as people quickly adapt their way of sharing content when it's being blocked. Ultimately you'd have to destroy the value of the social network altogether to ensure you block all of it.

This is just going to give legal power for government PR campaigns whenever a particular "problematic" opinion gains too much traction, since it's so vaguely defined that any website with user content could be penalized at any time at an official's discretion regardless of context and whether it's true hate speech or not. All the actual problematic crap (real hate speech, actual abuse/mutilation videos, etc.) will never gain that kind of spotlight and will continue to find new ways to circulate faster than it's stopped.

luiscleto | 7 years ago | on: Making Video Games Is Not a Dream Job

> This argument would be stronger if the game industry didn't also feature a large number of insanely well paid executives.

But why would a surplus of developers need to correlate with a surplus of executives?

If anything it makes more sense to see a larger rift between workers and executives/investors because the costs for developers have been driven down by competition among them.

I may concede that overall it could be better with a union, but lets not pretend this will mean all current game devs will make more money. You will have less game devs who will be making more money (narrowing the gap to execs in the industry) while others get driven away from the profession.

luiscleto | 7 years ago | on: Making Video Games Is Not a Dream Job

> It's all accounting! I can't emphasize this enough--you can pay the employees 2x as much, or 10x as much, or 1/2x as much, and Fortnite will be EXACTLY as fun as it is now. That's what people are outraged about.

Yes, but there is a difference if it takes 20 devs to make it and there are only 10 available vs there being 200. Competition among the devs as to who gets to make it means each of them will tolerate worse conditions to get the offer over the other. Effectively driving down the costs of producing the game. With a union in play, the cost of production would be stopped from going down.

I'm not necessarily arguing that it is worse with a union than without. But an expected side effect of forcing high costs (high wages in this case) would be that it would make it much harder for aspiring game devs to enter the field.

> you unionize because it will get these people paid better and feel happier at basically no economic cost

This is not true. Again, unions might produce a better outcome, I don't know otherwise for sure. But to think that you can tweak the economic system to behave exactly as you want it to, producing all the positive outcomes with no negatives, is absurd. We can often fail to achieve anything similar with simple software systems, much less with something as intricate and complex as humanity.

luiscleto | 7 years ago | on: Making Video Games Is Not a Dream Job

> I don’t think it’s about supply and demand for game developer pay either

If there was a shortage of game developers, employers would be forced to give much better benefits and compensation to retain and hire staff (and probably there would be a lot less games and studios). There may be more to the analysis, but I don't agree that you can ignore supply and demand and turn this into just oppressor greedy guy vs oppressed exploited worker instead.

luiscleto | 7 years ago | on: Making Video Games Is Not a Dream Job

I guess in that case it would come as a bigger surprise that I'm from the EU, and from a country where unions are quite well established, and have never been to, studied, or worked in the US.

luiscleto | 7 years ago | on: Making Video Games Is Not a Dream Job

They don't need it. They do it because it's more profitable. If you don't want those conditions they can easily find someone else willing to accept them due to the huge hiring pool available.

Edit: you're far less likely to risk burning out your employees if they are hard to replace.

luiscleto | 7 years ago | on: Making Video Games Is Not a Dream Job

> Unionisation may help, but the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion', and to go where their skills are appreciated/where they're treated better/fairly compensated

This. Unionisation is basically an attempt to reject the reality that there isn't enough demand for all that labor to be valuable at/above market-average.

Ultimately I don't think there is a right answer and which way you choose is up to you. But it sounds like a "you can't have your cake and eat it too" situation.

Lucky are those who are passionate about things the majority of the labor pool hates but many businesses need.

Edit: Just to prevent misunderstandings, this is my opinion on Unionisation in this particular industry where there are many (private) companies. It can be a different story if your only employers are not driven by profits and losses or are not in a competitive market (e.g. a government) and I wasn't trying to make a sweeping generic statement like "all unions are always bad"

lfcc | 7 years ago

I'm from Portugal (where we've had somewhat similar experiences to Spain with the mentality for unions).

When I was young I believed they were good as it was what I was taught and fell in the socialist-leaning mentality of much of the country.

Having started to learn about economics, entering the industry, and seeing the arguments many people make for unionization have definitely led to me to swing much harder to the "unions are evil" side of the argument.

That said I do believe they are a double edged sword of sorts. When the only employer for a certain profession is the government for example (i.e. not driven by profits and losses, or not a part of a competitive market) unions can actually help make things fair and get a point across that otherwise would not be visible. But in general they are much less efficient than profits and losses in a competitive market and in those situations will lead to a decline in growth that you would otherwise not get.

luiscleto | 7 years ago | on: Inmates in Finland are training AI as part of prison labor

So, we won't find a correlation between people who go to prison and propensity to immoral behavior? Or even intentionally mislabeling immoral behavior as moral.

HN should be wise enough to know that correlation is not causation, and that statistical differences in behaviour between groups do not necessarily describe an individual from the group. But that does not invalidate OP's point.

luiscleto | 7 years ago

While that's an interesting approach for compensation which might mitigate knowingly bad/irresponsible decisions, it doesn't look like it would address the core issue here of having to choose a metric to base compensation on.

Maybe the gaming effect would be lessened by that compensation approach, but at a very large scale org, I doubt that it would. Although, it would be interesting to see real life studies of this, in case such practices have already been tried out.

luiscleto | 7 years ago

> employees themselves has to be responsible for their output in such a way that higher output leads to more money for them

But what metric would you use to measure output that solves the gamification problem?

Even for contractors or sales people (where you could use the sales volume), this could lead them to favor short term results and compromise the long-term health of the company (e.g. by favoring quick, low-quality solutions by contractors, or selling features that don't yet exist and creating unsustainable roadmaps by sales people).

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