lurklurk | 7 years ago | on: ‘A Minefield’: How Scholars Who Don’t Drink Navigate the Conference Social Scene
lurklurk's comments
I love berry ciders, but I’ve heard people saying these are ‘for the girls’, because, well, colorful sweet stuff. The weird pressure exists even for those who drink...
lurklurk | 7 years ago | on: Understanding Perlin Noise (2014)
I have implemented Perlin Noise myself and wrote some procedural generation projects. Some experience to share:
- 2D Perlin Noise gives rather significant artifacts. If you look at the examples provided in the article you’ll notice that many of the edges in the examples are along the x and y direction. I use (open) simplex noise to avoid those. (When you are doing terrain generation those artifacts become easily noticeable)
- Gradient noises can be used to control more than just the intensity of something! I have used them to control the orientation of mountain ranges for example. Basically, you can use them to control anything that needs to be smooth and continuous over space.
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