manuisin | 3 months ago | on: Jonathan Blow has spent the past decade designing 1,400 puzzles
manuisin's comments
manuisin | 3 months ago | on: Elevated errors across many models
manuisin | 5 months ago | on: Ask HN: Why I rarely see game dev startup here?
I’m a beginner making small 3d webxr experiences, so tooling is a bit scarce outside of blender. Recently started making my own models and doing stuff like ao mapping and lightmapping. Editing texture maps using AI sounds helpful.
manuisin | 5 months ago | on: Ask HN: Does anyone else with astigmatism not like dark-mode?
I got a pair of glasses made that only fix my astigmatism to use with computers.
manuisin | 7 months ago | on: Nothing to Hide
> When we say we have "nothing to hide," we're not really talking about transparency. We're talking about trust. We're saying we trust the watchers to never misuse what they see, never misinterpret, never change, never be corrupted, never be hacked, never expand their scope.
manuisin | 3 years ago | on: I plan to leave tech to pursue art
I'm personally someone attempting to find a balance between my full time job, music & game dev/3d graphics. I don't see the latter two paying off any time soon but I see myself doing them for the rest of my life. The one thing I can say that after attempting to give it a go for 2+ years, a certain type of synergy between the different goals start to emerge. Skills & ideas I gain in one area help me do better in the other two in unexpected ways.
The experience & skills you've gathered from running a company would not go to waste and can be your source of strength. And just starting by dipping your toes is the best way to find whether you'd really enjoy being involved in these areas.
manuisin | 5 years ago | on: How Did Things Ever Get This Good? (2009)
manuisin | 5 years ago | on: Google to Invest $10B in India
manuisin | 5 years ago | on: Holographic optics for thin and lightweight virtual reality
manuisin | 5 years ago | on: Holographic optics for thin and lightweight virtual reality
SDF would definitely be tricky, but like I want to ideally render text in 3d space without having a mesh in between. I do realise optimising an approach like that would be extremely hard but in terms of UX, it'd be better than anything possible with meshes and enable a few interesting possibilities.
Just going from your username, if you're actually available, I'd love to hire you for a bit of your help/expertise on my project. Like I'd like to render Primrose with a transparent/translucent background without the text being constrained inside a height limited viewport (render all lines at once) and implement scrolling on the mesh itself (also improve scrolling performance), and just support all keyboard + mouse shortcuts.
My email is [email protected], please message me there if you're interested.
manuisin | 5 years ago | on: Holographic optics for thin and lightweight virtual reality
Oh dude, thank you, I was aware of your project 6ish months ago (there's only like 3-4 canvas text editors so I try to follow them all, most are abandoned though) but what you're doing now fits perfectly with what I'm looking for. Thank you, I'll make sure to use it in v0.1. I couldn't get the webgl demo working though. https://github.com/capnmidnight/Primrose/blob/master/demo3d.... returns a 404.
But my long term goal is to actually 3d render the text completely using SDF or MSDF techniques.
manuisin | 5 years ago | on: Holographic optics for thin and lightweight virtual reality
manuisin | 5 years ago | on: Ask HN: Please critique my VR/AR IDE idea
manuisin | 6 years ago | on: Designing the perfect TypeScript schema validation library
Also, used the inferred response types from endpoint functions and passed them back to the front-end to use with front-end fetch calls. This was probably the biggest improvement in terms of productivity and improving accuracy. Imagine every time you change an endpoint's response, any fetch calls that are impacted would just show errors at compile time/in your editor.
manuisin | 6 years ago | on: Sherbet: An Ergonomic Gaming Keypad
manuisin | 7 years ago | on: Aging Is a Communication Breakdown
manuisin | 7 years ago | on: AirPods with Wireless Charging Case
So, unless you use your wired headphones on other devices, it's not a good comparison.
manuisin | 7 years ago | on: When antibiotics turn toxic
Cipro saved my life.
My only side-effect is that it left me with not being able to eat anything heavy. I can only digest something like Soylent now, so happy that Soylent is a thing otherwise life would suck.
manuisin | 7 years ago | on: The troubled 29-year-old helped to die by Dutch doctors
For some reason, mental/emotional problems are not treated differently from physical ones here, it's perverse. Some physical problems we don't have the technology to heal, allowing people relief from the pain they suffer from them is reasonable. But I'd wager the large majority of mental and emotional problems can be healed, given enough care, time and love.
But love is in short supply already, so may be that's not reasonable.
manuisin | 8 years ago | on: Ask HN: Those starting new side projects in 2018 – Show and tell