mkimball | 2 years ago | on: Show HN: The classic Minesweeper on an irregular grid
mkimball's comments
mkimball | 2 years ago | on: Ask HN: How does Starlink work for IP address/ASN internationally?
https://geoip.starlinkisp.net/feed.csv
Folks interested in geofencing content and such pull from there.
mkimball | 2 years ago | on: DOS Game Club
Source: https://www.rockpapershotgun.com/twinsens-little-big-adventu...
mkimball | 2 years ago | on: Disco Elysium – The Final Cut
mkimball | 2 years ago | on: When “free forever” means “free for the next 4 months”
Perhaps the free lifetime updates plan is the reason for this.
mkimball | 3 years ago | on: WebGL2 Fundamentals
It's slow to load, and you'll get lag when you move around a bit, and this is due to slow shader compilation, which I wasn't able to avoid with stock Godot 3.5. You can't easily multithread your WebGL application (at least not without a bunch of caveats), so the audio glitches as well. Additionally, streaming a lot of content while providing a good user experience is an extra design and technical challenge compared to downloading a native app.
Every shipping game is a miracle - by doing WebGL instead of native, you are adding a bunch of additional challenges. And for what? Players are just as happy to download a native build.
mkimball | 3 years ago | on: Show HN: I wrote a tool in Rust for tracking all allocations in a Linux process
mkimball | 3 years ago | on: Show HN: I wrote a tool in Rust for tracking all allocations in a Linux process
With allocscope, you do get a callstack for the allocations which leak, though.
mkimball | 3 years ago | on: Show HN: I wrote a tool in Rust for tracking all allocations in a Linux process
Good idea to add screenshots.