mparent61 | 17 years ago | on: Quitting your day job to make video games.
mparent61's comments
mparent61 | 17 years ago | on: Quitting your day job to make video games.
mparent61 | 17 years ago | on: What's the story behind the name of your startup/company ?
mparent61 | 17 years ago | on: Quitting your day job to make video games.
Yeah, we're learning that the App Store alone is not enough marketing -- I'm amazed at how many games are released every day.
We've reached out to app review sites (avoiding sites that charge $$ for reviews), which seem to be the lowest hanging fruit (if your game gets good reviews!). Facebook and Twitter are all the rage these days, and we're trying these as well.
However, by far, the most important thing that we did was release a free "Lite" version. Our best single-day sales had been about 75 copies, until our demo version was released yesterday and had over 1300 downloads in a single day, and drove up our sales. I highly recommend this approach.
Funny story about trial versions -- don't call your free version a "DEMO" -- we were rejected by the Apple store last week ("DEMO" phrase is bad, "Lite/Free" is good), and had to wait 7 days for our renamed "Lite" version to be approved and put up for sale.
mparent61 | 17 years ago | on: What's the story behind the name of your startup/company ?
We liked the idea of "mixing up the games industry", and my co-founder had a cool idea for a logo. Oh, and we'd tried 100 other names, and they were either all taken or not-quite-right.
http://seekingalpha.com/article/132665-mobile-ad-market-shar...