mromnia's comments

mromnia | 1 month ago | on: AI Tribalism

Considering what's happening with PC component prices, it's likely we won't have anything to run those public models on anyway. Everything might become permanently cloud-only at some point.

mromnia | 3 years ago | on: Ask HN: What are some cool but obscure data structures you know about?

Iterating with async/await means you wait for every result before making another call. You basically execute the async calls one by one.

Promise.all runs them all simultaneously and waits until they are all complete. It returns an array of results in the same order as the calls, so it's usually pretty straightforward to use.

Both approaches have a purpose, so it's not like you "should" strictly use one. But you should be aware of both and be able to use the one that fits the need.

mromnia | 5 years ago | on: I wrote a SaaS product because the internet made me believe it'd make me rich

I see this advice a lot, but I never really understood what the alternative is. If your product has a specific niche, maybe there are some forums or subreddits dedicated to it, sure. But if it's a game? Some are designed for a niche audience, but most really aren't.

Another thing is that most of the forums/subreddits these days have strict rules against self-promotion.

And I'm not saying that you're wrong - I'm just wondering what do you think is the right way to do things.

mromnia | 7 years ago | on: Ruby in Twenty Minutes (2006)

Isn't this comparing apples to oranges? I haven't used koa, but it seems to be same level of abstraction as express - basically a thin layer over HTTP with routing. Rails or Django are several levels higher - they include auth, database interaction, CRUD etc. I'm not saying that either approach is better, just that the comparison seems strange.

mromnia | 7 years ago | on: The Joy of Haxe

Maybe, maybe not. It just feels to me like Haxe only really makes sense for gamedev, and even then only barely, because of huge, crossplatform game engines like Unity.

I really like the language (after reading the tutorial at least), but I'm not sure where would using it make sense. For backend stuff it just seems completely inferior to Typescript (considering library support especially).

mromnia | 7 years ago | on: The Joy of Haxe

Is it possible to use Haxe for anything except gamedev and keep the crossplatform aspect? For example for backend webdev, it seems like you can compile to nodeJS and use express, but then you can't really compile to any other platform. You can compile to PHP, but you're also stuck with PHP frameworks.

Basically what I'm saying is that for Haxe to be truly crossplatform, it requires Haxe-native frameworks in the target domain. But that doesn't really seem to be the case outside of games, so that advantage is lost.

mromnia | 9 years ago | on: Ask HN: Do you have a Privacy Policy and ToS for your side projects?

Technically, you're required by law to have a privacy policy, at least in most places. If you're collecting emails I'd say you should have one.

I was mostly curious what people do with their free sideprojects being a single github.io page with possibly Google Analytics or something. You are still technically breaching the GA ToS by not having one, but it seems a bit of a hassle.

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