mrtnkl | 5 years ago | on: Migrating a JavaScript Library from JavaScript to WebAssembly
mrtnkl's comments
mrtnkl | 11 years ago | on: 0h n0 – A new game from the makers of 0h h1
mrtnkl | 11 years ago | on: 0h h1 game is now available on GitHub
mrtnkl | 11 years ago | on: 0h h1 game is now available on GitHub
mrtnkl | 11 years ago | on: 0h h1 game is now available on GitHub
mrtnkl | 11 years ago | on: 0h h1 – A little logic game
mrtnkl | 11 years ago | on: 0h h1 – A little logic game
mrtnkl | 11 years ago | on: 0h h1 – A little logic game
mrtnkl | 13 years ago | on: Detect iPad Mini in HTML5?
Short version: It's not just about size. It's about weight and form factor. The iPad mini can and will be used differently, like being held with one hand. Designers/ developers such as myself should be able to provide users with a different default controlscheme for the Mini that could make advantage of this situation (such as using tap to walk instead of a virtual thumbstick - but that's just an arbitrary example).
mrtnkl | 13 years ago | on: Detect iPad Mini in HTML5?
mrtnkl | 14 years ago | on: Playable HTML5 demo of Space Quest authors' Kickstarter project (Chrome app)
This first prototype is the least viable "playable game" to illustrate Mark and Scott really think highly of getting fans involved from the earliest sketch to the final adventure game.
Doing that and iterating quickly on (the overwhelming) responses needed a flexible engine and easy deployment to the PC, Mac and Linux platforms with an experience that is 99% similar on all of those. HTML5 and the Chrome Web Store are ideal for that.
So it's not about HTML5 itself actually, it's about being able to act upon fan feedback and incorporating that in an improved next prototype in a matter of days.
It feels like pioneering and the entire team (Two Guys and Q42) is very excited about what's coming up. A next prototype with real artwork, a real avatar and in the end music and all that - that's the bar we've set and it will be one that will resonate better with the most sceptic voices heared so far as the "prototype" will be as close to - or equal to - a real short adventure game. Only this time done with fans in a really short time.
mrtnkl | 14 years ago | on: Space Quest creators create kickstarter for a new Space Adventure
Sure there are technical tidbits but if you read the how-to-play instructions below the game screen there are many little tweaks (such as doubleclicking or doubletapping) that overcome what you're mentioning, and could've given you a more pleasant experience.
mrtnkl | 15 years ago | on: On pivoting: how we're trying to deal with the unintended use of our product