muhmi | 9 years ago | on: What’s New in C# 7.0
muhmi's comments
muhmi | 9 years ago | on: GitMonitor on Elixir
muhmi | 9 years ago | on: The Imposter's Handbook
muhmi | 10 years ago | on: Functional Programming at Facebook
muhmi | 10 years ago | on: Swifton: Ruby on Rails-inspired web framework for Swift
muhmi | 10 years ago | on: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration
muhmi | 10 years ago | on: Why Japanese Kids Can Walk to School Alone
muhmi | 10 years ago | on: New View of Microservices
We haven't measured the actual time. I would say the time learning Elixir has not been a hurdle or anyway limiting factor to the projects we are working on.
We basically switched as a company from writing servers in C#/nodejs/python to just Elixir. Did this gradually during end of last year and this spring.
Though I must mention that all of our developers were already familiar with multiple languages. And since we have multiple projects going on we can transfer knowledge easily. So YMMV.
muhmi | 10 years ago | on: New View of Microservices
muhmi | 10 years ago | on: New View of Microservices
Communication between nodes is transparent on the language level, its all message passing between processes.
There is a approachable language with great tooling on top of the Erlang VM [1] and a great web framework [2].
[1] http://elixir-lang.org [2] http://www.phoenixframework.org
muhmi | 11 years ago | on: José Valim on the Elixir Language, Concurrency, Iteration
muhmi | 11 years ago | on: Mono 3.6.0 is out
muhmi | 11 years ago | on: Mono 3.6.0 is out
One nice thing using Unity/mono enables for us to use the same game logic code from client to backend.
muhmi | 11 years ago | on: Mono 3.6.0 is out
muhmi | 12 years ago | on: Mono 3.2.7 is out
http://elixir-lang.org/getting-started/pattern-matching.html