Your last comment is, frankly, complete bullshit.
People have already created TAS programs that can take out infinite numbers of enemies with minimal stock (ex: medvac/tank vs. infinite ultralisks). Or have zerglings that perfect 1 siege blast per 1 zergling splitting.
As far as micro, AI already has proven capability to absolutely dominate human micro, like not even close.
As far as build paths and macro decisions, AI isn't there yet but all it takes is one player and one programmer to come up with an in-the-middle and well-rounded build path that doesn't lose to any cheese; Sacrifice some economy to just have an army at all times_ and the AI will micro dominate the rest in extremely, humanly impossible army trades (I mean winning a 40 stock vs. 200 stock army battle).
Honestly just imagine having ONE mutalisk perfectly micro all-game, never receive death damage that just outputs as much damage as humanly possible at every angle. And you could have all 20-140 of your army stock doing this at all points in the game.
No contest. Just hasn't had time devoted to it yet.
People have already created TAS programs that can take out infinite numbers of enemies with minimal stock (ex: medvac/tank vs. infinite ultralisks). Or have zerglings that perfect 1 siege blast per 1 zergling splitting.
As far as micro, AI already has proven capability to absolutely dominate human micro, like not even close.
As far as build paths and macro decisions, AI isn't there yet but all it takes is one player and one programmer to come up with an in-the-middle and well-rounded build path that doesn't lose to any cheese; Sacrifice some economy to just have an army at all times_ and the AI will micro dominate the rest in extremely, humanly impossible army trades (I mean winning a 40 stock vs. 200 stock army battle).
Honestly just imagine having ONE mutalisk perfectly micro all-game, never receive death damage that just outputs as much damage as humanly possible at every angle. And you could have all 20-140 of your army stock doing this at all points in the game.
No contest. Just hasn't had time devoted to it yet.