nf__85's comments

nf__85 | 3 years ago | on: Ask HN: How did you increase your UX skills?

> 4. Check your ego, and learn to love being wrong. Put unfinished work in front of people. Cheerfully accept all feedback without explaining or defending. Always expect that your design solutions are not good enough, and can only be improved by testing them with real humans. You are not your user; you must position yourself to be surprised by them, and to react well to that surprise.

As someone with 15 years of UX experience, this is the "tool" that I find most valuable when it comes to improving a design I am working on.

I often tell my clients "I am not an expert" as a way to communicate this. I could never know as much about the problem users face as the users themselves, and I can never know as much as the entire team of people working on the solution. Instead I tell them I'm an expert at being a sponge, and learning from multiple inputs.

If your ego is telling you that you need to have all the answers, you're going to miss all the deep insights and therefor better outcome you would gotten within an open mind.

more here: https://sixzero.co/2021/06/02/how-to-design-confidently-with...

nf__85 | 5 years ago | on: Show HN: How attractive is your website? Check using Visual Mind AI

“You can improve visual score by using better images and improving site layout to make it little more denser.”

These suggestions need to be improved if they are going to be the output of this tool.

Better images? Define better. It doesn’t ask what the images or site are trying to achieve. Maybe for their intended purpose these images are the best.

And making it more dense? Again, why?

If you’re going to give design feedback it might be valuable to consider what valuable design feedback looks like. There are books on this.

nf__85 | 7 years ago | on: InVision, valued at $1.9B, picks up $115M Series F

Agree about the sketch and Figma click through stuff. One of the only things I see holding all of the competitors back from eating InVisions lunch right is that it's easier to share and collaborate (internally and externally) with InVision. Being able to login, comment, and share a URL seems to be a big part of it.

I would also say the inspect feature is a big plus, but that doesn't even play nicely with some sketch plugins right now.

nf__85 | 7 years ago | on: InVision, valued at $1.9B, picks up $115M Series F

As someone who uses InVision daily, I have become more and more frustrated with the experience.

Building a large project feels like building a house of cards. I often run into small but infuriating UX issues inside their app. One example of this is uploading artboards from Sketch using the InVision Craft plugin. Uploading a new artboard that has the same name as a previously uploaded artboard overwrites the original without asking or telling you what happened. I spent way to long trying to figure out why one of my artboards wasn't uploading, and then it took me even longer to figure out where it ended up once I realized the problem. When you have hundreds of screens in a project every upload from Craft starts to feel scary.

These little interactions are all over the app and the amount of frustration they cause becomes exponential over time, like a repetitive strain injury.

I've been an InVision user for a long time and it seems to me that the core features have not improved, but have actually degraded over time. I assume because they put all their resources into Studio.

I hope they use some of this money to improve their core offering. Sketch users aren't going away and I think it would be wise to try and keep as many of them as possible using InVision.

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